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B.Design (Hons.) Automobile & Transportation Design

Semester – 1

KU Core Courses

KU core courses are curated to ensure a common graduate profile across all schools of the university. These courses have been selected to give our students essential skills for their professional growth.

Professional Communication

This course aims to engage with various types of communication skills and interpretation of verbal and non-verbal communication with accuracy and efficacy. It also develops verbal and written presentation skills.

Leadership Lab-1

This course aims to learn and adopt cross-functional leadership roles and responsibilities. It also provides strong focus on creating core leadership skills contributing effectively to the entire life eco-system.

Programme Core Courses

Programme core courses are fundamental to skill and concept building in disciplinary contexts. Each department has carefully curated these sections with a focus on technological and conceptual future industry directions.

Art, Design and Culture

The course aims to introduce a contemporary historical survey of trends in design history from the start of the new millennium into the present, with a focus on the media and information revolution, together with a trend within the design from object to experience, the study of Art movements through history and their impact on worldwide culture, i.e., art, architecture, crafts, apparel, etc.

Visualisation & Representation

This course aims to enhance manual dexterity with a focus on fundamental skills in both freehand and technical drawing methods, which serves as the foundation to use drawing as a tool for the representation of dimensional reality and creative imagination.

Material Exploration

This course introduces you to various kinds of materials their attributes, characteristics, and properties. It also aims at developing the ability and techniques to handle various materials.

Digital Tools – 1

An introductory course, which acquaints students with basic design software, enables them to present their ideas with the help of a digital medium. This aims to integrate digital media in multiple aspects of design and establishment of optimized workflows that involve the use of multiple digital tools.

Design Process

This course provides an overview of the design process i.e. the steps used to arrive at an innovative new product, system, or service. It offers an introduction to design and explains why one should leverage the process of design to develop new product ideas, drive innovation, and transform systems. 

Basic Design

The course will expose and guide students through the process of arranging design elements in interrelation with a logical approach, to communicate and produce the expected and the intended. It will also develop the ability to communicate and develop aesthetics in design.
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Semester – 2

KU Core Courses

Thinking Skills

The course introduces the student to the methods of lateral thinking, critical thinking, and analytical skills to solve problems and take creative decisions. The course aims to equip students with a diverse range of skills including synthesis, analysis, teamwork, time management, and problem-solving, among others.

Programme Core Courses

Design Criticism and Aesthetics

The course explores the subject of Aesthetics in the Indian and Western traditions and introduces the students to Indian Aesthetics, Iconography, art terms, and concepts. It also helps to examine and explore the link between art, design, and aesthetics.

Form Space and Structure

To comprehend the inherent structures and emotive qualities of various forms, spaces, and composite systems. It provides an ability to discern and establish direct, and indirect connectivity and associations between forms, their visual expression, and perception.

Digital Tools-2

This course aims to acquire skills to inter-operate with multiple digital tools in a well-thought-out and standardized workflow.

Discover Design in India

This course aims to experience the diversity of Indian crafts, materials, techniques, and designs to develop sensitivity toward the application of the same in contemporary designs.

Automotive Design Drawing 1

Automotive Design Drawing is a course that focuses on teaching students the skills and techniques required to draw automobiles. Students learn to create sketches, renderings, and technical drawings of automotive designs using traditional and digital tools. The course emphasizes the importance of form, proportion, and surface detailing in automotive design.

Automotive Technologies

Automotive Technologies is a course that explores technological advancements and innovations in the automotive industry. Students learn about the mechanics, electronics, and materials used in modern automotive design, as well as emerging technologies such as autonomous vehicles and electric cars.

Integrated Foundation Project – Mobility Design

Integrated Foundation Project – Mobility Design is a course that focuses on designing sustainable and efficient transportation solutions. Students work on integrated projects, combining design, engineering, and business concepts to create innovative mobility solutions. The course emphasizes teamwork, problem-solving, and project management skills.
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Semester – 3

KU Core Courses

Professional Ethics

The course provides students with the concepts, methods, and theories needed to analyze moral problems in a variety of professions and workplaces. The course aims to describe the accepted principles and standards of conduct of moral duties and virtues as applied to an organization. Professional ethics is necessary to reveal, sustain and enhance certain basic human values.

Programme Common Courses

The program’s common course is curated to ensure a common graduate profile across all departments of UID. These courses are essential for the academic and professional grooming of a student into a design professional.

Creative Coding

Creative Coding is a practice, an experiential learning-based course designed to teach basic programming skills in the context to create something expressive like live visuals, visual art, and design, entertainment/video games, sound art, art installations, project mapping, product prototypes, advertising, and branding formats. This course aims to create a small human-machine interface with basic interaction using Arduino and processing and create interfaces between digital screens, sensors, and actuators.

Elective Courses

Program elective courses are offered by departments to give students choice based learning spaces, and expanding micro specilizations within discipline.

Programme Elective – 1 (any one)

Doodling Techniques and Storyboarding
Doodling is a powerful technique for designers to express their ideas and explore creative concepts. In a storyboard course, design students will learn how to use doodling to create compelling visual narratives that communicate their design vision effectively. They will develop skills in visual storytelling, framing, composition, and character development to bring their ideas to life.
Water Transportation (Exterior Design)
The course teach students the essential skills to create innovative designs for boats, yachts, and other watercraft. In this course, students will learn about the principles of naval architecture, hull design, hydrodynamics, ergonomics, and aesthetics. They will also explore advanced materials, manufacturing techniques, and sustainability considerations to create designs that are both beautiful and functional.

Programme Elective – 2 (any one)

Mixed Media Illustration Techniques
This course aims to create illustrations using multiple mediums, such as watercolor, ink, and digital tools. In this course, students will learn to develop their unique style and techniques, combining traditional and digital media. They will explore color theory, composition, and storytelling to create visually engaging illustrations for various applications, including advertising, editorial, and social media.
Design Narratives and Presentation Techniques
The students will learn about storytelling, visual communication, and presentation skills. This helps student to create effective presentations, and engage with the audience. The course covers various techniques and tools, including sketching, storyboarding, and digital tools to create impactful design presentations.

KU Open Elective – 1

KU open elective is an unique intiative by Karnavati University aimed and buiding a transdisciplinary culture. Extending our focus on the choice based learning model, these courses offer opportunities to engage with subjects outside their specialisations.

Programme Core Courses

Automotive Design Drawing 2

Automotive Design Drawing is a course that focuses on teaching students the skills and techniques required to draw automobiles. Students learn to create sketches, renderings, and technical drawings of automotive designs using traditional and digital tools. The course emphasizes the importance of form, proportion, and surface detailing in automotive design.

Physical Modelling 1

A physical modelling course in automotive design teaches students how to create three-dimensional models of vehicles using clay and other materials. Students learn how to sculpt and refine their designs to create a realistic representation of a car’s exterior and interior, using various tools and techniques.

Digital Modelling 1

A digital modelling course in automotive design teaches students how to create three-dimensional models of vehicles using software such as Autodesk Alias or CATIA. Students learn how to use digital tools to create precise and realistic models of a car’s exterior and interior, and how to refine their designs using rendering and visualization techniques.

Studio: Exterior Facelift

An automotive exterior facelift design teaches students the skills to enhance the visual appeal of vehicles. In this studio environment, students will learn to work with automotive design software and tools, such as Autodesk Alias and Photoshop, to create visually appealing designs. They will explore design principles such as proportion, surface continuity, and color harmony, and learn to balance aesthetics with aerodynamics, ergonomics, and safety.

History of Automobile Design

History of automotive design course in automotive design explores the evolution of car design over time, from early designs to modern trends. Students learn about the impact of cultural, technological, and economic factors on car design, and how historical styles and features have influenced contemporary automotive design.
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Semester – 4

Programme Common Courses

Entrepreneurship

This course helps to understand the importance of opportunity recognition and internal and external analyses to the success of a business venture. To understand the importance of the marketing plan to obtaining, maintaining and expanding an entrepreneur’s reach to its target market.

Tinkering Studio

Tinkering studio allows students to experiment with various materials, techniques, technologies, tools etc and explore their real-world possibilities. The course aims to encourage the exploration of ideas and concepts to learn, discover and reinforce new and learnt skills.

Elective Courses

Programme Elective – 3 (any one)

Automotive Graphics
An automotive graphics course in automotive design teaches students how to create compelling graphics and visual branding for vehicles. Students learn about design principles, typography, color theory, and software tools used in automotive graphics, and how to apply them to create impactful designs for various types of vehicles.
Water Transportation (Interior Design)
A water transportation interior design course teaches students how to create comfortable, functional, and visually appealing interiors for boats, yachts, and other watercraft. In this course, students will learn about spatial planning, material selection, lighting, and other aspects of interior design. They will explore ergonomic and safety considerations, sustainability, and aesthetic elements to create interiors that meet the needs of their clients and passengers.

Programme Elective – 4 (any one)

Computer Aided Design
An automotive computer-aided design course teaches students how to use digital tools to create and modify automotive designs. In this course, students will learn to use software such as Autodesk Alias & Blender to develop 2D and 3D models of vehicles. They will also explore design principles, engineering considerations, and manufacturing constraints to create designs that are both aesthetically pleasing and functional.
Physical Model Making Techniques
Physical model-making techniques course teaches students how to create physical prototypes and models of vehicles. In this course, students will learn about materials, tools, and techniques used to create scale models of cars and other vehicles. They will explore techniques such as clay modeling, foam carving, and 3D printing to create accurate and visually appealing physical models for design validation and presentation.

KU Open Elective – 1

KU open elective is an unique intiative by Karnavati University aimed and buiding a transdisciplinary culture. Extending our focus on the choice based learning model, these courses offer opportunities to engage with subjects outside their specialisations.

Programme Core Courses

Digital Rendering

A digital rendering course in automotive design teaches students how to create photorealistic 3D models of vehicles using software such as Autodesk Alias, VRED, and KeyShot. Students will learn about lighting, shading, materials, and composition to create compelling digital images for design validation and marketing purposes. They will explore various techniques and tools to produce stunning visuals that accurately reflect the design concept.

Physical Modelling 2

Physical model-making techniques course teaches students how to create physical prototypes and models of vehicles. In this course, students will learn about materials, tools, and techniques used to create scale models of cars and other vehicles. They will explore techniques such as Advance clay modeling, foam carving, and 3D printing to create accurate and visually appealing physical models for design validation and presentation.

Digital Modelling 2

A digital modelling course in automotive design teaches students how to create 3D models of vehicles using software such as Autodesk Alias, VRED, and Blender. Students will learn about surface modelling, engineering considerations, and manufacturing constraints to create accurate and visually appealing digital models for design validation and production. They will explore various techniques and tools to produce complex shapes and geometries that meet industry standards.

Studio: Interior Facelift

An interior facelift design Studio experience teaches students how to enhance the interior of a vehicle to create a more modern and comfortable space. In this course, students will learn about materials, colors, and lighting, and explore design principles such as ergonomics, safety, and user experience. They will develop skills in analyzing user needs, creating mood boards, and communicating their design ideas to clients and stakeholders.

Vehicle Packaging and Ergonomics

A vehicle packaging and ergonomics course in automotive design teaches students how to design the layout and spatial organization of a vehicle’s interior components to optimize ergonomics and user experience. In this course, students will learn about human factors, anthropometry, and packaging constraints. They will develop skills in creating 3D models, conducting user studies, and analyzing data to create designs that meet industry standards and customer needs.
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Semester – 5

KU Core Course

International Language – LEVEL-1

The students will have a basic grasp of formal and informal conversations and be able to read, write and understand the language. The language preference will be given to French and German/Spanish.
German
Italian
Spanish
French

Elective Courses

Programme Elective – 5 (any one)

Advanced Clay Sculpting
An advanced clay sculpting course teaches students how to create physical prototypes of vehicle designs using clay modeling techniques. In this course, students will learn about sculpting tools, materials, and techniques, and explore the process of creating a full-size clay model from a digital design. They will develop skills in 3D visualization, hand-eye coordination, and manual dexterity to create accurate and visually appealing physical models for design validation and presentation.
Color, Trim & Graphic Design for Two Wheeler
A color, trim, and graphic design for two-wheeler course teaches students how to enhance the visual appearance of motorcycles, scooters, and other two-wheelers. In this course, students will learn about color theory, graphic design principles, and materials used in vehicle styling. They will explore techniques for creating visually striking designs that appeal to customers and communicate the brand identity of the vehicle.

Programme Elective – 6 (any one)

Class-A Surfacing Techniqies
A Class-A surfacing techniques course teaches students how to create complex surfaces and curves on vehicles that are free of imperfections and distortion. In this course, students will learn about surface continuity, reflection lines, and highlight management. They will develop skills in using software such as Autodesk Alias, CATIA, and Siemens NX to create accurate and visually appealing surface models that meet industry standards for manufacturing and production.
Trend Analysis and Forecasting
A trend analysis and forecasting course in automotive design teach students how to identify and analyze trends in consumer preferences, technological advancements, and market competition that impact the automotive industry. In this course, students will learn about research methods, data analysis, and forecasting techniques to anticipate future trends and develop design strategies that align with industry demands. They will develop skills in creating trend reports, presenting findings, and communicating insights to stakeholders.

Programme Open Elective – 1 (any one)

A programme open elective offered by the departments to give students the flexibility to choose the courses in addition to their primary area of specialisation.

Interaction Design (IxD)
ID1: Microinteractions
Aim of the course is to understand why micro-interactions are important, the role of emotion in engaging micro-interactions and in what type of contexts they are applied and how to use them.
ID2: Introduction to Universal Design Systems
This course aims to expose students with concepts of desing for all, why universality is important and in what type of UI contexts it can be applied.
Fashion Design (FD)
FD1: Fashion Materials & Textiles
Distinguish and deduce fabric behaviour and application based on their property, specifications, and aesthetics.
FD2: Fashion Design Process
Exhibit understanding of the application of basic principles and concepts of fashion-making to realize a 3-D form from a 2-D sketch/ideas.
Interior and Furniture Design (IFD)
IFD1: People and environment
The course focuses on the principles of ethnographic research methods and implementing them through forms and volumes that improve the experience of the space’s occupants.
IFD2: Spatial Interaction
The course focuses on understanding the essentials of anthropometry and the ergonomics of human beings as users of spaces and applying the fundamentals of anthropometry and the ergonomics of people as users of interior spaces.
Animation and Digital Media (ADM)
ADM1: Stop Motion Animation
Define and apply the basic vocabulary of graphic novels and exhibit critical reading skills and cognizance of multimodal writings.
ADM2: Introduction to Sound and Music
Analyzing and learning about sound recording instruments and the technical parts of sound recording and different aspects of sound i.e. Foley, effects, voiceovers, music, etc
Visual Communication
VC1: Basic Typography
The course aims to develop student’s skills in typography, including principles, classifications, and personalities, and their application in basic design projects. By the end of the course, students should be able to exhibit sensitivity to formal variables in typographic design, recognize and employ type classifications and personalities, and apply their understanding of using type in visual communication.
VC2: Introduction to Theatre
This course aims to provide students with an understanding of the role of storytelling, theatre, and performance in communication design, drawing connections between history, region, culture, society, and economy.
Product Design (PD)
PD1: User Experience Design
The course aims to describe the importance of the user-centred design process in UX and the role of users.
PD2: Design for Circular Economy
To enable students to evaluate design decisions to adopt a healthier ecosystem for responsible consumption. The ability to reflect systemic(macro) and individual(micro) levels of impact through design.
Game Deisgn & Simulation
GDS1:Game Character Sculpting
The student will focus on making clay sculptures from human reference. As character modeling is one of the most challenging things to perfect, the skills you acquire modeling the human form will make you a better modeler all around.
GDS2: Matte-painting-I
On completing this course, students will be able to plan, research and design digital matte paintings matching live-action footage. Create custom digital images using photographs and digital painting techniques.

Programme Common Courses

Apprenticeship

The course aims at creating a new generation of practitioners of a trade or profession with on-the-job training from experienced masters.

Programme Core Courses

Studio : Passenger Car Design

This course teaches students how to create innovative and functional designs for passenger cars. In this course, students will learn about styling principles, materials, and production constraints. They will develop skills in sketching, digital modeling, and clay modeling to create designs that are visually appealing, and aerodynamic, and meet the needs of customers and industry standards. They will also explore the future of automotive design and emerging trends in passenger car design.

Studio: Commercial Vehicle Design

This course teaches students how to create functional and efficient designs for trucks, buses, and other commercial vehicles. In this course, students will learn about space optimization, aerodynamics, and materials used in commercial vehicle design. They will develop skills in sketching, digital modeling, and prototyping to create designs that meet the needs of industry standards, regulatory requirements, and customer demands. They will also explore emerging trends in commercial vehicle design and the future of the transportation industry.

Studio: 2 Wheeler Design

This course teaches students how to create functional and aesthetically pleasing designs for motorcycles, scooters, and other two-wheelers. In this course, students will learn about materials, production constraints, and regulatory requirements specific to two-wheeler design. They will develop skills in sketching, digital modeling, and prototyping to create designs that meet the needs of customers and industry standards. They will also explore emerging trends in two-wheeler design and the future of urban mobility.

Automotive User Interface Design

An Automotive User Interface Design course teaches students how to design intuitive and user-friendly interfaces for in-car technology systems. In this course, students will learn about human factors, user research, and interface design principles. They will develop skills in creating wireframes, prototypes, and visual designs for infotainment systems, navigation systems, and other in-car technology. They will also explore emerging trends in automotive user interface design and the future of connected car technology.

Design with Virtual Reality

A virtual reality course teaches students how to create immersive and interactive virtual environments for automotive design projects. In this course, students will learn about 3D modeling, animation, and programming to develop VR experiences that simulate real-world driving scenarios, product demonstrations, and user testing. They will also explore emerging trends in virtual reality and its potential applications in the automotive industry.
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Semester – 6

KU Core Course

Internatonal Language – LEVEL 2 (any one)

The students will have a basic grasp of formal and informal conversations and be able to read, write and understand the language. The language preference will be given to French and German/Spanish.
German
Italian
Spanish
French

Elective Courses

Programme Elective – 7 (any one)

Innovative and Smart Materials
An Innovative and Smart Materials course teaches students how to work with new and advanced materials in automotive design, including lightweight composites, intelligent textiles, and advanced polymers. In this course, students will learn about material properties, manufacturing techniques, and design applications. They will develop skills in prototyping, testing, and evaluating innovative materials for use in the automotive industry. They will also explore emerging trends in smart materials and their potential impact on vehicle design and performance.
Vehicle Detail Design
A Vehicle Detail Design course teaches students how to design and develop detailed components and systems for vehicles. In this course, students will learn about automotive styling, manufacturing techniques, and regulatory requirements for automotive components. They will develop skills in sketching, prototyping, and digital modeling to create detailed designs for vehicle interiors, exteriors, and under-the-hood components. They will also explore emerging trends in vehicle detail design and the impact of advanced technologies on the future of automotive components.

Programme Elective – 8 (any one)

Prototyping Techniques
A Prototyping Techniques course teaches students how to develop physical prototypes of automotive designs using various manufacturing techniques and materials. In this course, students will learn about rapid prototyping, CNC machining, 3D printing, and other advanced manufacturing processes. They will develop skills in creating physical models and testing them for functionality, aesthetics, and manufacturability. They will also explore emerging trends in prototyping and the future of digital manufacturing in the automotive industry.
GI Rendering and Animation Techniques
A CGI Rendering and Animation Techniques course teaches students how to create realistic digital renderings and animations of automotive designs. In this course, students will learn about digital modeling, texturing, lighting, and rendering techniques using industry-standard software. They will develop skills in creating photo-realistic images and animations of vehicles for use in marketing, advertising, and design presentations. They will also explore emerging trends in CGI rendering and animation and their impact on the future of automotive design.

Programme Open Elective – 1 (any one)

A programme open elective offered by the departments to give students the flexibility to choose the courses in addition to their primary area of specialization.

Interaction Design (IxD)
ID3: Social Networks
Aim is to differentiate between different models ofsocial networks and the design principles and ideolo- gies behind them.
ID4: Digital Bio Application
To understand biometrics and its multiple types of applications. To understand the underlying principles of interaction design that establish the rules forsuccessful biometrics.
Fashion Design (FD)
FD3: Creative Surface Techniques
Explore a range of surface embellishment and manipulation techniques like quilting, patchwork, appliques, embroidery, smocking, printing, dyeing, tucks, gathers, etc.
FD4: Fashion, Image & Identity
Appreciate the cultural aspects and the relevant environment that establishes iconic references to the image.
Interior and Furniture Design (IFD)
IFD3: Parametric Design
he course emphasizes fundamental scripting with an emphasis on algorithms for creating complex patterns and connections by applying geometric ideas and parametric tools.
IFD4: Crafted by Nature
he program emphasizes a practical comprehension of the natural processes that take place through a variety of material processes, such as micro- and macro-scale weaving, folding, and layering.
Product Design (PD)
PD3: Introduction to Universal Design
To gain experience in understanding 2D technical drawings of products digitally.
PD4: Internet of everything
This course provides knowledge about various sensors, actuators and mechanism-driven actuation.
Visual Communication
VC3: Illustration
This course aims to develop students’ ability to interpret texts and concepts into visual images, create illustrations by drawing, constructing, and inventing, and demonstrate a better understanding of the fundamentals of illustration.
VC4: Infographics
The course aims to teach students how to analyze statistics and extract core information, familiarize themselves with different types of infographics, and convert statistical information into informative and entertaining visuals. It also focuses on developing their ability to communicate effectively through data visualization.
Game Deisgn & Simulation
GDS3:2D Game Asset Creation and Integration
In this course, the students will be able to understand the 2D Game asset creation workflow. Conceptualize the game asset they want to create. Create and manage all digital assets related to specific levels for original game concepts.
GDS4: Matte-painting-II
This course allows students to plan, do research, and design digital matte paintings matching live-action footage. Analyze and creatively solve compositional and lighting problems related to digital matte creation. Students will explore weathering, aging, Day to night, changing the session, and replacing parts of the render to brake CG feeling. work for VFX and compositing shots.
Animation and Digital Media (ADM)
ADM3: 2D Digital Animation I
Students learn to apply traditional principles of animation to mainstream 2D digital processes using Adobe Suite.
ADM4: Graphic Narratives
This course helps to xtend knowledge and approaches to visual storytelling in relation to Illustration and Animation industry practice, society and culture, individual skills, abilities, perceptions and experiences.

Programme Common Courses

Research Methodology

The subject will build an ability to instigate novel ideas and in the process gain deeper insights into a subject in a systematized way.

Programme Core Courses

Studio: Automobile Accessory Design

This studio experience teaches students how to design and develop innovative accessories for vehicles. In this course, students will learn about automotive styling, engineering, and manufacturing techniques. They will develop skills in sketching, prototyping, and digital modeling to create functional and aesthetically pleasing accessories for vehicles. They will also explore emerging trends in automotive accessories and the future of smart and connected vehicle accessories.

Studio: Color, Material and Finishes

This studio experience teaches students how to select and apply color, material, and finishes to automotive design projects. In this course, students will learn about automotive trends, color theory, and material properties. They will develop skills in creating color palettes, selecting appropriate materials, and applying finishes to enhance the aesthetics and functionality of vehicles. They will also explore emerging trends in color, material, and finish design and their impact on the future of automotive design.

Studio: Future Concept Design

The Future Concept Design studio experience teaches students how to conceptualize and design vehicles for the future. In this course, students will learn about emerging trends in automotive design, technology, and sustainability. They will develop skills in ideation, sketching, and digital modeling to create innovative and futuristic vehicle designs that are both functional and aesthetically pleasing. They will also explore the impact of emerging technologies and trends on the future of automotive design.

Portfolio Development

The Portfolio Development course focuses on helping students create a strong portfolio of their work to showcase their design skills and expertise. In this course, students will learn how to curate their work, present it effectively, and develop a personal brand. They will also receive feedback from instructors and industry professionals to refine their portfolios and prepare for job interviews and career opportunities.
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Semester – 7

Programme Common Courses

Design Management

The design management course provides students with the skills and knowledge needed to effectively manage the design process within the automotive industry. Topics covered may include design strategy, project management, team building, and communication skills, all within the context of the automotive design process.

Programme Core Courses

Internship

The internship provides students with an opportunity to gain practical work experience in the automotive design industry. Students will work with industry professionals to develop their skills, gain valuable insights into the industry, and build their professional network. This course helps students prepare for a successful career in automotive design.

Studio: Brand Strategy and Product Planning

Brand Strategy and Product Planning focus on the strategic planning and development of automotive products. Students will learn how to identify market trends and consumer needs, create brand identities, and develop product strategies. This course prepares students for careers in product planning, marketing, and brand management within the automotive industry.

Studio: Alternate Mobility Design

The Alternate Mobility Design explores the design of sustainable and eco-friendly transportation solutions, including electric and hybrid vehicles, autonomous vehicles, and other emerging technologies. Students will learn about the latest trends in alternate mobility and develop their design skills to create innovative and futuristic concepts for the future of transportation.

Studio: New Experience Design

The New Experience Design focuses on designing the next generation of automotive experiences that consider the user’s emotional, social, and cultural context. The course includes exploring and developing innovative solutions for enhancing user experiences through the integration of new technologies, materials, and design methodologies.
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Semester – 8

Programme Common Courses

Design Research

Design research provides the framework to the students to sharpen the research methods suitable for the subject matter and set up their studies for success.

Programme Core Courses

Graduation Project

The graduation project aims to help students to develop projects that demonstrate their intellectual, technical and creative abilities as emergent automotive designers.
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