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B.Design (Hons.) Animation and Digital Media

Semester – 1

KU Core Courses

KU core courses are curated to ensure a common graduate profile across all schools of the university. These courses have been selected to give our students essential skills for their professional growth.

Professional Communication

This course aims to engage with various types of communication skills and interpretation of verbal and non-verbal communication with accuracy and efficacy. It also develops verbal and written presentation skills.

Leadership Lab

This course aims to learn and adopt cross-functional leadership roles and responsibilities. It also provides strong focus on creating core leadership skills contributing effectively to the entire life eco-system.

Programme Course Courses

Programme core courses are fundamental to skill and concept building in disciplinary contexts. Each department has carefully curated these sections with a focus on technological and conceptual future industry directions.

Art, Design and Culture

The course aims to introduce a contemporary historical survey of trends in design history from the start of the new millennium into the present, with a focus on the media and information revolution, together with a trend within the design from object to experience, the study of Art movements through history and their impact on worldwide culture, i.e., art, architecture, crafts, apparel, etc.

Visualisation & Representation

This course aims to enhance manual dexterity with a focus on fundamental skills in both freehand and technical drawing methods, which serves as the foundation to use drawing as a tool for the representation of dimensional reality and creative imagination.

Material Exploration

This course introduces you to various kinds of materials their attributes, characteristics, and properties. It also aims at developing the ability and techniques to handle various materials.

Digital Tools – 1

An introductory course, which acquaints students with basic design software, enables them to present their ideas with the help of a digital medium. This aims to integrate digital media in multiple aspects of design and establishment of optimized workflows that involve the use of multiple digital tools.

Design Process

This course provides an overview of the design process i.e. the steps used to arrive at an innovative new product, system, or service. It offers an introduction to design and explains why one should leverage the process of design to develop new product ideas, drive innovation, and transform systems.

Basic Design

The course will expose and guide students through the process of arranging design elements in interrelation with a logical approach, to communicate and produce the expected and the intended. It will also develop the ability to communicate and develop aesthetics in design.
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Semester – 2

KU Core Courses

Thinking Skills

The course introduces the student to the methods of lateral thinking, critical thinking, and analytical skills to solve problems and take creative decisions. The course aims to equip students with a diverse range of skills including synthesis, analysis, teamwork, time management, and problem-solving, among others.

Programme Core

Design Criticism and Aesthetics

The course explores the subject of Aesthetics in the Indian and Western traditions and introduces the students to Indian Aesthetics, Iconography, art terms, and concepts. It also helps to examine and explore the link between art, design, and aesthetics.

Form space and structure

To comprehend the inherent structures and emotive qualities of various forms, spaces, and composite systems. It provides an ability to discern and establish direct, and indirect connectivity and associations between forms, their visual expression, and perception.

Digital Tools-2

This course aims to acquire skills to inter-operate with multiple digital tools in a well-thought-out and standardized workflow.

Discover Design in India

This course aims to experience the diversity of Indian crafts, materials, techniques, and designs to develop sensitivity toward the application of the same in contemporary designs.

Drawing for Animation – 1

This course helps to visualize and communicate action, timing, intent and personality through drawing. It provides the basic understanding of structure, proportion & composition.

Classical Animation -1

Following in to the footsteps of classical techniques, both pose-by-pose and straight-ahead methods of animation are explored in depth.

Integrated Foundation Project – Animation Design

Students will gain experience in recognition and comprehension of contextual issues of animation concerning story, aesthetics, style, and target audience associated with them. It will develop capabilities to analyze, and comprehend the nuances of developing simple animation projects.
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Semester – 3

KU Core Courses

Professional Ethics

The course provides students with the concepts, methods, and theories needed to analyze moral problems in a variety of professions and workplaces. The course aims to describe the accepted principles and standards of conduct of moral duties and virtues as applied to an organization. Professional ethics is necessary to reveal, sustain and enhance certain basic human values.

Programme Common Courses

The program’s common course is curated to ensure a common graduate profile across all departments of UID. These courses are essential for the academic and professional grooming of a student into a design professional.

Creative Coding

Creative Coding is a practice, an experiential learning-based course designed to teach basic programming skills in the context to create something expressive like live visuals, visual art, and design, entertainment/video games, sound art, art installations, project mapping, product prototypes, advertising, and branding formats. This course aims to create a small human-machine interface with basic interaction using Arduino and processing and create interfaces between digital screens, sensors, and actuators.

Elective Courses

Program elective courses are offered by departments to give students choice-based learning spaces, and expand micro specializations within a discipline.

Programme Elective – 1 (any one)

Beyond relating content and its context, students will develop analog and digital skill sets to create illustrations and narrow down to a few styles and types of illustrations to pursue further.
Stop Motion Animation
This course boosts students’ confidence as one has to design and plan better for non-digital, non-undoable, stop-motion animation.

Programme Elective – 2 (any one)

This course aims to understand the basics of photography, natural lighting, and communicating via photo/video format.
Experimental Animation
As the name suggests, this course explores new ways of narrated and non-narrated content, materials, tools and techniques way beyond the classical and digital animation worlds.

Programme Core Courses

Narrative Development

Trains students to design and communicate a story. Three act structure to malleable time and space are explored. Students develop narratives in words and visuals and pitch a narrative driven project with scripts and audio-visual material.

Drawing for Animation – 2

This course further delves into drawing for animation, including .apporaches used at across various stages of production.

Concept Art & Character Design

Borrowing from the base built interms of color, form and culture, this course helps students design entire worlds and its inhabitants.

Introduction to Sound & Music

Focuses on this second half of a film. Introduces foley, effects, voiceovers, music, etc.

Studio: Animatics

Essentially storyboads on timeline, aniamatics are the last stage before production begins on films. It helps define the pace of the story.
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Semester – 4

Programme Common Courses


This course helps to understand the importance of opportunity recognition and internal and external analyses to the success of a business venture. To understand the importance of the marketing plan to obtaining, maintaining and expanding an entrepreneur’s reach to its target market.

Tinkering Studio

Tinkering studio allows students to experiment with various materials, techniques, technologies, tools etc and explore their real-world possibilities. The course aims to encourage the exploration of ideas and concepts to learn, discover and reinforce new and learnt skills.

Elective Courses

Programme Elective – 3 (any one)

Graphic Narrative
Gives a glimpse into the ever expanding world of comics/graphic narratives, their design and development with local context.
Introduction to Live Action
Animation has historically borrowed a lot from live-action and now a days is often used with live action, necessitating this introduction.

Programme Elective – 4 (any one)

2D Digital Animation – 1
Students learn to apply traditional principles of animation to mainstream 2D digital processes using Adobe Suite.
Title & Logo Animation
Generating idea for title design for feature film and creating the title animation.

KU Open Elective – 2

KU open elective is a unique initiative by Karnavati University aimed and building a transdisciplinary culture. Extending our focus on the choice-based learning model, these courses offer opportunities to engage with subjects outside their specializations.

Programme Core Courses

Film Language and Appreciation

Helps in developing, understanding and appreciating the cinema around the world.

Fundamentals of 3D Animation

Introduces digital 3D animation fundamentals common across various software.

3D Environment Design

Covers all stages from modelling to rendering of 3D CG environments. Exploring Maya and Substance painter workflow with real-life lighting using Arnold and V-ray renderer.

3D Character Design

Design to final output of a character using and focusing on basics of 3D CG software tools and workflows.

Studio: Character Animation & Performance

It takes more than movement to make a character believable. This course gives inputs on subtleties of acting to bring out personalities through animation.
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Semester – 5

KU Core Course

International Language – LEVEL-1

The students will have a basic grasp of formal and informal conversations and be able to read, write and understand the language. The language preference will be given to French and German/Spanish.

Elective Courses

Programme Elective – 5 (any one)

Realistic 3D
Caters to the ever increasing demand of realistic 3D Architecture models.
Facial Animation
Focusing on the most expressive part of the human body, this course prepares students for the seemingly daunting task, technically as well as aesthetically.

Programme Elective – 6 (any one)

2D Digital Animation – 2
Going beyond the principles of animation and incorporating learning so far.
Introduction to Digital Sculpting
Discover the intricasies of anatomically and topographically correct models with ZBrush and Maya integration.

Programme Open Elective – 1 (any one)

A programme open elective offered by the departments to give students the flexibility to choose the courses in addition to their primary area of specialisation.

Interaction Design (IxD)
ID1: Microinteractions
Aim of the course is to understand why micro-interactions are important, the role of emotion in engaging micro-interactions and in what type of contexts they are applied and how to use them.
ID2: Introduction to Universal Design Systems
This course aims to expose students with concepts of desing for all, why universality is important and in what type of UI contexts it can be applied.
Fashion Design (FD)
FD1: Fashion Materials & Textiles
Distinguish and deduce fabric behaviour and application based on their property, specifications, and aesthetics.
FD2: Fashion Design Process
Exhibit understanding of the application of basic principles and concepts of fashion-making to realize a 3-D form from a 2-D sketch/ideas.
Interior and Furniture Design (IFD)
IFD1: People and environment
The course focuses on the principles of ethnographic research methods and implementing them through forms and volumes that improve the experience of the space’s occupants.
IFD2: Spatial Interaction
The course focuses on understanding the essentials of anthropometry and the ergonomics of human beings as users of spaces and applying the fundamentals of anthropometry and the ergonomics of people as users of interior spaces.
Product Design (PD)
PD1: User Experience Design
The course aims to describe the importance of the user-centred design process in UX and the role of users.
PD2: Design for Circular Economy
To enable students to evaluate design decisions to adopt a healthier ecosystem for responsible consumption. The ability to reflect systemic(macro) and individual(micro) levels of impact through design.
Automobile and Transportation Design (ATD)
ATD1: Automotive Design Drawing I
Automotive Design Drawing is a course that focuses on teaching students the skills and techniques required to draw automobiles. Students learn to create sketches, renderings, and technical drawings of automotive designs using traditional and digital tools. The course emphasizes the importance of form, proportion, and surface detailing in automotive design.
ATD2: Physical Modelling I
A physical modelling course in automotive design teaches students how to create three-dimensional models of vehicles using clay and other materials. Students learn how to sculpt and refine their designs to create a realistic representation of a car’s exterior and interior, using various tools and techniques.
Visual Communication
VC1: Basic Typography
The course aims to develop student’s skills in typography, including principles, classifications, and personalities, and their application in basic design projects. By the end of the course, students should be able to exhibit sensitivity to formal variables in typographic design, recognize and employ type classifications and personalities, and apply their understanding of using type in visual communication.
VC2: Introduction to Theatre
This course aims to provide students with an understanding of the role of storytelling, theatre, and performance in communication design, drawing connections between history, region, culture, society, and economy.
Game Deisgn & Simulation
GDS1:Game Character Sculpting
The student will focus on making clay sculptures from human reference. As character modeling is one of the most challenging things to perfect, the skills you acquire modeling the human form will make you a better modeler all around.
GDS2: Matte-painting-I
On completing this course, students will be able to plan, research and design digital matte paintings matching live-action footage. Create custom digital images using photographs and digital painting techniques.

Programme Common Courses


The course aims at creating a new generation of practitioners of a trade or profession with on-the-job training from experienced masters.

Programme Core Courses

Social Immersion

This course involves getting out of the studio and designing in the field for a social cause.

Advanced Character Animation

The final in the chain of courses in the art of giving personality to the character.

Motion Graphics

Motion graphics permeates very audio-visual gadget and is an essential skill set for any animator in today media savvy world.

VFX and Compositing

The module covers stitching together all components of a visual production. Students are trained with layer-based and node-based video compositing and color grading software.

Studio Live-action VFX

Students learn advanced techniques such as Deep Compositing, Planar Tracking, 3D Camera Projection, Image Based Lighting, Node-based Compositing, Match Moving.
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Semester – 6

KU Core Course

International Language – LEVEL-2

The students will have a basic grasp of formal and informal conversations and be able to read, write and understand the language. The language preference will be given to French and German/Spanish.

Elective Courses

Programme Elective – 7 (any one)

Game Animation
Students will bring an animated character to life and be able to control the character with a game controller or keyboard, just like a real playtest.
3D Architectural Visualisation
In this course, studnets create a 3D interior/exterior architectural visualization. They explore SketchUp and D5 render workflow.

Programme Elective – 8 (any one)

Projection Mapping
Students are trained on this technique used to add extra dimensions, optical illusions, and notions of movement into static objects and buildings and has huge potential for edutainment.
Advanced Digital Sculpting
Advanced Digital Sculpting.

Programme Open Elective – 1 (any one)

A programme open elective offered by the departments to give students the flexibility to choose the courses in addition to their primary area of specialization.

Interaction Design (IxD)
ID3: Social Networks
Aim is to differentiate between different models ofsocial networks and the design principles and ideolo- gies behind them.
ID4: Digital Bio Application
To understand biometrics and its multiple types of applications. To understand the underlying principles of interaction design that establish the rules forsuccessful biometrics.
Fashion Design (FD)
FD3: Creative Surface Techniques
Explore a range of surface embellishment and manipulation techniques like quilting, patchwork, appliques, embroidery, smocking, printing, dyeing, tucks, gathers, etc.
FD4: Fashion, Image & Identity
Appreciate the cultural aspects and the relevant environment that establishes iconic references to the image.
Interior and Furniture Design (IFD)
IFD3: Parametric Design
he course emphasizes fundamental scripting with an emphasis on algorithms for creating complex patterns and connections by applying geometric ideas and parametric tools.
IFD4: Crafted by Nature
he program emphasizes a practical comprehension of the natural processes that take place through a variety of material processes, such as micro- and macro-scale weaving, folding, and layering.
Product Design (PD)
PD3: Introduction to Universal Design
To gain experience in understanding 2D technical drawings of products digitally.
PD4: Internet of everything
This course provides knowledge about various sensors, actuators and mechanism-driven actuation.
Automobile and Transportation Design (ATD)
ATD4: Automotive Design Drawing II
Automotive Design Drawing is a course that focuses on teaching students the skills and techniques required to draw automobiles. Students learn to create sketches, renderings, and technical drawings of automotive designs using traditional and digital tools. The course emphasizes the importance of form, proportion, and surface detailing in automotive design.
ATD5: Physical Modelling II
Physical model-making techniques course teaches students how to create physical prototypes and models of vehicles. In this course, students will learn about materials, tools, and techniques used to create scale models of cars and other vehicles. They will explore techniques such as Advance clay modeling, foam carving, and 3D printing to create accurate and visually appealing physical models for design validation and presentation.
Visual Communication
VC3: Illustration
This course aims to develop students’ ability to interpret texts and concepts into visual images, create illustrations by drawing, constructing, and inventing, and demonstrate a better understanding of the fundamentals of illustration.
VC4: Infographics
The course aims to teach students how to analyze statistics and extract core information, familiarize themselves with different types of infographics, and convert statistical information into informative and entertaining visuals. It also focuses on developing their ability to communicate effectively through data visualization.
Game Deisgn & Simulation
GDS3:2D Game Asset Creation and Integration
In this course, the students will be able to understand the 2D Game asset creation workflow. Conceptualize the game asset they want to create. Create and manage all digital assets related to specific levels for original game concepts.
GDS4: Matte-painting-II
This course allows students to plan, do research, and design digital matte paintings matching live-action footage. Analyze and creatively solve compositional and lighting problems related to digital matte creation. Students will explore weathering, aging, Day to night, changing the session, and replacing parts of the render to brake CG feeling. work for VFX and compositing shots.

Programme Common Courses

Research Methodology

The subject will build an ability to instigate novel ideas and in the process gain deeper insights into a subject in a systematized way.

Programme Core Courses

Game Design

This course involves designing and creating different game levels using Unreal Engine & Unity.

Metaverse and Technology

Introduction to the future of Metaverse; Gaming, Web 3.0 and blockchain. Includes inputs on VR, AR, MR and XR.


This module gives hands on training on VR/AR technologies. Students create AR & VR interactive 3D and Game project.

Interdisciplinary Design Project

A culmination of things learnt so far, this project goes through the entire process of design that is also well documented.

Portfolio Development

Student dedicate time to collating their work under faculty guidance. This helps them confidently pitch for internships and projects.
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Semester – 7

Programme Common Courses

Design Management

The learner can develop a content strategy, and focus on a specific area of creative direction. Demonstrate in-depth knowledge/research in cultural studies – the history of art, design, dress, fashion and lifestyle.

Programme Core Courses


The aim is to enhance and/or expand the student’s knowledge of a particular area(s) of Design and the Industry/brand. Create value for employment and the role it plays in the overall growth of the individual.

Production Management and Entrepreneurship

This course provides a glimpse in to the structure and functioning of the industry, across individual freelancing to large studios.

Studio: Specialisation Classroom Project

A stepping stone to the final graduation projects, this extensive exercise takes students through the full process from script to screen.
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Semester – 8

Programme Common Courses

Design Research

To disseminate the knowledge of research methodology as an integral part of the Animation Industry. Comprehend the various aspects of research methodology and gain familiarity with research techniques.

Programme Core Courses

Graduation Project

The final step in the four year journey, individually completed graduation projects prove a students mettle and lauch their careers.
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