German
Italian
Spanish
French
Programme Elective – 7 (any one)
Game Animation
Students will bring an animated character to life and be able to control the character with
a game controller or keyboard, just like a real playtest.
3D Architectural Visualisation
In this course, studnets create a 3D interior/exterior architectural visualization. They
explore SketchUp and D5 render workflow.
Programme Elective – 8 (any one)
Projection Mapping
Students are trained on this technique used to add extra dimensions, optical illusions, and
notions of movement into static objects and buildings and has huge potential for
edutainment.
Advanced Digital Sculpting
Advanced Digital Sculpting.
Programme Open Elective – 1 (any one)
A programme open elective offered by the departments to give students the flexibility to
choose the courses in addition to their primary area of specialization.
ID3: Social Networks
Aim is to differentiate between different models ofsocial networks and the design principles and ideolo- gies behind them.
ID4: Digital Bio Application
To understand biometrics and its multiple types of applications. To understand the underlying principles of interaction design that establish the rules forsuccessful biometrics.
FD3: Creative Surface Techniques
Explore a range of surface embellishment and manipulation techniques like quilting, patchwork, appliques, embroidery, smocking, printing, dyeing, tucks, gathers, etc.
FD4: Fashion, Image & Identity
Appreciate the cultural aspects and the relevant environment that establishes iconic references to the image.
Interior and Furniture Design (IFD)
IFD3: Parametric Design
he course emphasizes fundamental scripting with an emphasis on algorithms for creating complex patterns and connections by applying geometric ideas and parametric tools.
IFD4: Crafted by Nature
he program emphasizes a practical comprehension of the natural processes that take place through a variety of material processes, such as micro- and macro-scale weaving, folding, and layering.
PD3: Introduction to Universal Design
To gain experience in understanding 2D technical drawings of products digitally.
PD4: Internet of everything
This course provides knowledge about various sensors, actuators and mechanism-driven actuation.
Automobile and Transportation Design (ATD)
ATD4: Automotive Design Drawing II
Automotive Design Drawing is a course that focuses on teaching students the skills and techniques required to draw automobiles. Students learn to create sketches, renderings, and technical drawings of automotive designs using traditional and digital tools. The course emphasizes the importance of form, proportion, and surface detailing in automotive design.
ATD5: Physical Modelling II
Physical model-making techniques course teaches students how to create physical prototypes and models of vehicles. In this course, students will learn about materials, tools, and techniques used to create scale models of cars and other vehicles. They will explore techniques such as Advance clay modeling, foam carving, and 3D printing to create accurate and visually appealing physical models for design validation and presentation.
VC3: Illustration
This course aims to develop students’ ability to interpret texts and concepts into visual images, create illustrations by drawing, constructing, and inventing, and demonstrate a better understanding of the fundamentals of illustration.
VC4: Infographics
The course aims to teach students how to analyze statistics and extract core information, familiarize themselves with different types of infographics, and convert statistical information into informative and entertaining visuals. It also focuses on developing their ability to communicate effectively through data visualization.
GDS3:2D Game Asset Creation and Integration
In this course, the students will be able to understand the 2D Game asset creation workflow. Conceptualize the game asset they want to create. Create and manage all digital assets related to specific levels for original game concepts.
GDS4: Matte-painting-II
This course allows students to plan, do research, and design digital matte paintings matching live-action footage. Analyze and creatively solve compositional and lighting problems related to digital matte creation. Students will explore weathering, aging, Day to night, changing the session, and replacing parts of the render to brake CG feeling. work for VFX and compositing shots.
Research Methodology
The subject will build an ability to instigate novel ideas and in the process gain deeper
insights into a subject in a systematized way.
Game Design
This course involves designing and creating different game levels using Unreal Engine &
Unity.
Metaverse and Technology
Introduction to the future of Metaverse; Gaming, Web 3.0 and blockchain. Includes inputs on
VR, AR, MR and XR.
AR & VR
This module gives hands on training on VR/AR technologies. Students create AR & VR
interactive 3D and Game project.
Interdisciplinary Design Project
A culmination of things learnt so far, this project goes through the entire process of
design that is also well documented.
Portfolio Development
Student dedicate time to collating their work under faculty guidance. This helps them
confidently pitch for internships and projects.