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B.Design (Hons.) Game Design and Simulation

Semester – 1

KU Core Courses

KU core courses are curated to ensure a common graduate profile across all schools of the university. These courses have been selected to give our students essential skills for their professional growth.

Professional Communication

This course aims to engage with various types of communication skills and interpretation of verbal and non-verbal communication with accuracy and efficacy. It also develops verbal and written presentation skills.

Leadership Lab-1

This course aims to learn and adopt cross-functional leadership roles and responsibilities. It also provides strong focus on creating core leadership skills contributing effectively to the entire life eco-system.

PROGRAMME CORE COURSES

Programme core courses are fundamental to skill and concept building in disciplinary contexts. Each department has carefully curated these sections with a focus on technological and conceptual future industry directions.

Art, Design and Culture

The course aims to introduce a contemporary historical survey of trends in design history from the start of the new millennium into the present, with a focus on the media and information revolution, together with a trend within the design from object to experience, the study of Art movements through history and their impact on worldwide culture, i.e., art, architecture, crafts, apparel, etc.

Visualisation & Representation

This course aims to enhance manual dexterity with a focus on fundamental skills in both freehand and technical drawing methods, which serves as the foundation to use drawing as a tool for the representation of dimensional reality and creative imagination.

Digital Tools – 1

An introductory course, which acquaints students with basic design software, enables them to present their ideas with the help of a digital medium. This aims to integrate digital media in multiple aspects of design and establishment of optimized workflows that involve the use of multiple digital tools.

Design Process

This course provides an overview of the design process i.e. the steps used to arrive at an innovative new product, system, or service. It offers an introduction to design and explains why one should leverage the process of design to develop new product ideas, drive innovation, and transform systems. 

Basic Design

The course will expose and guide students through the process of arranging design elements in interrelation with a logical approach, to communicate and produce the expected and the intended. It will also develop the ability to communicate and develop aesthetics in design.

PROGRAMME CORE COURSES

Introduction to Visual Scripting

Visual scripting allows students to quickly prototype and iterate on their workflows without the need for deep programming knowledge, which can save time and resources. Additionally, visual scripting can be more accessible to non-programmers, making it easier for teams with diverse skillset to collaborate on projects
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Semester – 2

KU Core Courses

Thinking Skills

The course introduces the student to the methods of lateral thinking, critical thinking, and analytical skills to solve problems and take creative decisions. The course aims to equip students with a diverse range of skills including synthesis, analysis, teamwork, time management, and problem-solving, among others.

Programme Common Courses

Digital Tools – II

This course aims to acquire skills to inter-operate with multiple digital tools in a well-thought-out and standardized workflow.

Discover Design in India

This course aims to experience the diversity of Indian crafts, materials, techniques, and designs to develop sensitivity toward the application of the same in contemporary designs.

PROGRAMME CORE COURSES

Game Design-I: Critical and Contextual Studies

In Game Design contextual knowledge becomes imperative and gets reflected in courses, that gose on to add value to interpret the pivotal mechanism and analyze the general dynamics of Games.

Narrative Writing for Game

The course aim is to give students the fundamental tools necessary for brainstorming, rapid visualization, and creative writing. Gaming has become one of the main sources of entertainment today. Narrative structure is an essential part of creating story for digital games to engage the player and this module will emphasize narrative aspect of the game play experience.

Game Art-I: Drawing and Sketching

The foundation of Visual Art and Design subject covers a wide range of skills and experiences, from Drawing, Color theory, Perspective, Study of human anatomy, Game Character and Set Design.

Fundamentals of Game Technologies

Students will learn to play games like a designer. This course introduces fundamentals of game technologies are essential for creating engaging and immersive gaming experiences. Developers use these technologies to create games that are visually stunning, challenging, and fun to play.This course is to exhibit an understanding of the basic properties and applications of the various file formats within their categories.

Integrated Foundation Project – Game Design

The module introduces conceptual understanding of game design. The focus would be game genres, traditional games, and game elements. Analysis of historical and current games will be introduced to learn the inherent game structure necessary to developing innovative game ideas. Student will gain more industry terms to increase their communication abilities for design ideas and game descriptions, as well as analyze what makes a game fun, while emphasizing critical thought.
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Semester – 3

KU Core Courses

Professional Ethics

The course provides students with the concepts, methods, and theories needed to analyze moral problems in a variety of professions and workplaces. The course aims to describe the accepted principles and standards of conduct of moral duties and virtues as applied to an organization. Professional ethics is necessary to reveal, sustain and enhance certain basic human values.

Programme Common Courses

The program’s common course is curated to ensure a common graduate profile across all departments of UID. These courses are essential for the academic and professional grooming of a student into a design professional.

Creative Coding

Creative Coding is a practice, an experiential learning-based course designed to teach basic programming skills in the context to create something expressive like live visuals, visual art, and design, entertainment/video games, sound art, art installations, project mapping, product prototypes, advertising, and branding formats. This course aims to create a small human-machine interface with basic interaction using Arduino and processing and create interfaces between digital screens, sensors, and actuators.

Elective Courses

Program elective courses are offered by departments to give students choice-based learning spaces, and expand micro specializations within a discipline.

Programme Elective – 1 (any one)

Illustration
Beyond relating content and its context, students will develop analog and digital skill sets to create illustrations and narrow down to a few styles and types of illustrations to pursue further.
Character Sculpting
The student will focus on making clay sculptures from human reference. As character modeling is one of the most challenging things to perfect, the skills you acquire modeling the human form will make you a better modeler all around.

Programme Elective – 2 (any one)

Photography
This course aims to understand the basics of photography, natural lighting, and communicating via photo/video format.
Matte Painting – I
On completing this course, students will be able to plan, research and design digital matte paintings matching live-action footage. Create custom digital images using photographs and digital painting techniques.

KU Open Elective – 1

Programme Core Courses

Game Design – II: Non-LinearNarration

This course builds on the principles established in Storytelling and Creative Writing. It focuses on the challenges of telling a story in the interactive and nonlinear world of computer games. Game Designers will gain an understanding of the techniques used to immerse a player in a role in an interactive world. Classes focus on dramatic arc, conflict, character vs. characterization, backstory and dialogue.

Game Art – II: Concept Design

Art skills are required for building great game experiences. From ‘Minecraft’ to ‘Battlefield’, art brings game concepts to life. In Game Art 1, students explore the fundamentals of non-destructive asset workflow in Photoshop and are introduced to Maya

2D Game Asset Creation and Integration

In this course, the students will be able to understand the 2D Game asset creation workflow. Conceptualize the game asset they want to create. Create and manage all digital assets related to specific levels for original game concepts.

Introduction to Simulation

This course indroduces Simulations to create various types of models, which are representations of a system that are simplified in order to make it easier to study. Some common types of models used in simulations include mathematical models, physical models, and computer models.

Studio: 2D Mobile Game Prototype

Students will be creating prototype for a 2D mobile game, which will involve designing and programming a basic version of the game that can be tested on a mobile device. This will give us the opportunity to experiment with different gameplay mechanics, user interfaces, and visual styles.
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Semester – 4

Programme Common Courses

Entrepreneurship

This course helps to understand the importance of opportunity recognition and internal and external analyses to the success of a business venture. To understand the importance of the marketing plan to obtaining, maintaining and expanding an entrepreneur’s reach to its target market.

Tinkering Studio

Tinkering studio allows students to experiment with various materials, techniques, technologies, tools etc and explore their real-world possibilities. The course aims to encourage the exploration of ideas and concepts to learn, discover and reinforce new and learnt skills.

Elective Courses

Programme Elective – 3 (any one)

Matte Painting – II
This course alow students to plan, do research and design digital matte paintings matching live-action footage. Analyze and creatively solve compositional and lighting problems related to digital matte creation. Students will explore weathering, ageing, Day to night, changing the session and replacing parts of the render to brake CG feeling. work for VFX and compositing shot.
Motion Graphics – I
Motion graphics permeates very audio-visual gadget and is an essential skill set for any animator in today media savvy world. In this course intoduces motion graphics in the context of game design, which involves creating animated visual elements such as logos, HUDs, transitions, and effects to enhance the game’s overall presentation and user experience. This will require us to learn various animation techniques, software tools, and design principles specific to the gaming industry.

Programme Elective – 4 (any one)

UI/UX Design
User interface and user experience design are very important HCI components of game design. Students will learn design process and will learn how to develop user profile, scenarios, task analysis, UI architecture, prototyping techniques, usability evaluation and analysis.
Motion Capture
The students will learn motion builder software and Motion Capture techniques to digitize motion, clean up and editing, and develop an understanding of simulated motion. Students will gain an understanding of data tracking, skeleton retargeting, as well as animation correction and enhancement. Students will have deeper understanding of film and game motion capture pipelines.

KU Open Elective – 2

KU open elective is a unique initiative by Karnavati University aimed and building a transdisciplinary culture. Extending our focus on the choice-based learning model, these courses offer opportunities to engage with subjects outside their specialisations.

Programme Common Courses

Apprenticeship

The course aims at creating a new generation of practitioners of a trade or profession with on-the-job training from experienced masters.

Programme Core Courses

Game Play and Player Psychology

Primarily, this module will help students understand why we enjoy certain games and what lies beneath the surface and try to look at them the way our mind sees them. Secondarily, this module aims at how games can be designed to satisfy player’s needs, interests, and abilities.

3D Game Asset – I: Modeling, Texturing and Animation

Using3D software, students are introduced to hard surface modeling and the High to Low workflow that is standard in industry. Students learn best practices and time-saving techniques they can apply in their own games. By the end of GameAsset-1, students will be comfortable with reference gatherings, the core Photoshop and Maya toolsets used in game art creation, will have made several game-ready assets, and will have learnt the process to integrate them into Unity3D and Unreal.

Digital Sculpting – I

Discover the intricasies of anatomically and topographically correct models with ZBrush and Maya integration.

Game Design – III: Level Design

Game level design is very essential for player engagement in the game. The aim of level design is to establish an appealing level that will enable players to have better player experiences. Students will be introduced to levels design through mini exercises.

Game Development – I (C#)

In Game Development-I (C#), students will learn the fundamentals of C# programming language and object-oriented programming concepts such as classes, inheritance, polymorphism, and interfaces. They will also apply their knowledge to build basic game mechanics such as movement, collision detection, scoring, and game loops using the Unity game engine.

Studio: Game Prototype (Walk-through)

This course will offer different design perspectives and techniques, from gaming and non-gaming sources, to build a broader understanding of how to form ideas and systems for all design decisions and aspects of videogame creation phases.
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Semester – 5

KU Core Course

International Language – LEVEL 2

The students will have a basic grasp of formal and informal conversations and be able to read, write and understand the language. The language preference will be given to French and German/Spanish.
German
Italian
Spanish
French

Elective Courses

Programme Elective – 5 (any one)

Photo Realistic Rendering
Introducing more advanced concepts in Maya as well as Substance Painter, a powerful texturing tool used in the game industry. Using Maya, students will be introduced to organic character modeling and UV unwrapping, whereas using Substance Painter students will learn the High to Low baking pipeline and the principles of physically based rendering (PBR), the new standard in the game industry.
Motion Graphics – II
To expose and explore the medium to understand the potential of communicating with moving graphical forms and elements along with text and sound. Students will be animating typography and Interaction of type and visuals.

Programme Elective – 6 (any one)

Cloth, Hair & Fur Simulation
In this course, students will be looking at how to simulate hair through the use of nCloth. They will be touching on workflow ideas that will help them to become platform-independent. Students will be able to take animation cache from any supporting package and then use nCloth for hair simulation.
Digital Sculpting – II
This advanced course focuses on the modeling and texturing skills required to build professional-level portfolio pieces. Using reference gathering, Maya and ZBrush, students produce one highly polished, portfolio-quality piece. Professional workflows will be introduced to further detail models and textures.

Programme Open Elective – 1 (any one)

A programme open elective offered by the departments to give students the flexibility to choose the courses in addition to their primary area of specialisation.
PROGRAMME COMMON COURSE
Internship-I
The aim is to enhance and/or expand the student’s knowledge of a particular area(s) of Design and the Industry/brand. Create value for employment and the role it plays in the overall growth of the individual.

Programme Open Elective – 1 (any one)

A programme open elective offered by the departments to give students the flexibility to choose the courses in addition to their primary area of specialisation.

Interaction Design (IxD)
ID1: Microinteractions
Aim of the course is to understand why micro-interactions are important, the role of emotion in engaging micro-interactions and in what type of contexts they are applied and how to use them.
ID2: Introduction to Universal Design Systems
This course aims to expose students with concepts of desing for all, why universality is important and in what type of UI contexts it can be applied.
Fashion Design (FD)
FD1: Fashion Materials & Textiles
Distinguish and deduce fabric behaviour and application based on their property, specifications, and aesthetics.
FD2: Fashion Design Process
Exhibit understanding of the application of basic principles and concepts of fashion-making to realize a 3-D form from a 2-D sketch/ideas.
Interior and Furniture Design (IFD)
IFD1: People and environment
The course focuses on the principles of ethnographic research methods and implementing them through forms and volumes that improve the experience of the space’s occupants.
IFD2: Spatial Interaction
The course focuses on understanding the essentials of anthropometry and the ergonomics of human beings as users of spaces and applying the fundamentals of anthropometry and the ergonomics of people as users of interior spaces.
Animation and Digital Media (ADM)
ADM1: Stop Motion Animation
Define and apply the basic vocabulary of graphic novels and exhibit critical reading skills and cognizance of multimodal writings.
ADM2: Introduction to Sound and Music
Analyzing and learning about sound recording instruments and the technical parts of sound recording and different aspects of sound i.e. Foley, effects, voiceovers, music, etc
Automobile and Transportation Design (ATD)
ATD1: Automotive Design Drawing I
Automotive Design Drawing is a course that focuses on teaching students the skills and techniques required to draw automobiles. Students learn to create sketches, renderings, and technical drawings of automotive designs using traditional and digital tools. The course emphasizes the importance of form, proportion, and surface detailing in automotive design.
ATD2: Physical Modelling I
A physical modelling course in automotive design teaches students how to create three-dimensional models of vehicles using clay and other materials. Students learn how to sculpt and refine their designs to create a realistic representation of a car’s exterior and interior, using various tools and techniques.
Visual Communication
VC1: Basic Typography
The course aims to develop student’s skills in typography, including principles, classifications, and personalities, and their application in basic design projects. By the end of the course, students should be able to exhibit sensitivity to formal variables in typographic design, recognize and employ type classifications and personalities, and apply their understanding of using type in visual communication.
VC2: Introduction to Theatre
This course aims to provide students with an understanding of the role of storytelling, theatre, and performance in communication design, drawing connections between history, region, culture, society, and economy.
Product Design (PD)
PD1: User Experience Design
The course aims to describe the importance of the user-centred design process in UX and the role of users.
PD2: Design for Circular Economy
To enable students to evaluate design decisions to adopt a healthier ecosystem for responsible consumption. The ability to reflect systemic(macro) and individual(micro) levels of impact through design.

Programme Common Courses

Apprenticeship

The course aims at creating a new generation of practitioners of a trade or profession with on-the-job training from experienced masters.
PROGRAMME CORE COURSES
Game Development-II ( C++ )
Scripting used to develop high level logic and game engine. The introductory module of basics of game engine will introduce object-oriented scripting languages, procedural functions, and allow students to explore open-source game development tools to understand various components of creating game engine. Also, will introduce game engines and its components.
3D Game Asset-II: Character Modeling, Texturing and Animation
This course will cover processes and best practices for creating a character for real-time game development. Upon completion of this course. students should know the general working knowledge of modeling and texturing a character, and know how to modify the process de­pending on final output needs. Understand the basic principles of animation and its application for Game animation.
AI for Game
In general, several games incorporate some form of artificial intelligence (AI). The main aim of using Game AI is to create a realistic gaming experience for players to battle against each other on a virtual platform. However, it is necessary for Game AI to provide fund and engagement to players. In this module students will be exposed to Game AI in a broad interpretation that includes everything from simple chasing and evading to pattern movement.
Game VFX
In this course, students will learn how to create stunning visual effects for games using industry-standard software like Unity, Unreal Engine, and Adobe After Effects. You will also learn techniques for particle systems, shaders, lighting, and compositing to enhance the game’s look and feel.
Studio: Gamification Project
The purpose of the project is to gain solid experience by going through entire game development process from concept to completion. Students will work on a simple game concept and will implement all that has been learnt in this module.
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Semester – 6

KU Core Course

International Language – LEVEL-2

The students will have a basic grasp of formal and informal conversations and be able to read, write and understand the language. The language preference will be given to French and German/Spanish.
German
Italian
Spanish
French

Elective Courses

Programme Elective – 7 (any one)

Game Animation Asset
This course covers a range of physical animations using a proxy character. Body acting will be complemented by correct weight distribution and a believable sense of gravity, scale, balance, and weight.
Game SFX (Sound Effects)
The narrative structure is an essential part of creating a story for digital games to engage the player and this module will emphasize a narrative aspect of the gameplay experience. Also, this module will introduce the basics of game sound. Sound is an integral part of the Game and plays a major role in adding feel and information to the game player. It brings a sense of space and direction and surrounding to the medium. It has the power of convincing with regard to emotions and activities beyond visuals on the screen.

Programme Elective – 8 (any one)

Interactive Projection Mapping (Simulation)
In this course, students will learn the basics of projection mapping and how to create interactive projections that respond to user input using software such as TouchDesigner and Resolume. You will also gain experience in designing and programming interactive installations for events and exhibitions.
Creative Writing
Building on the fundamental theories of story structure, students are given a structured series of exercises that allows them to develop the essential building blocks of their story. Classes focus on dramatic arc, conflict, character vs. characterization, backstory and dialogue.

Programme Open Elective – 1 (any one)

A programme open elective offered by the departments to give students the flexibility to choose the courses in addition to their primary area of specialization.

Interaction Design (IxD)
ID3: Social Networks
Aim is to differentiate between different models ofsocial networks and the design principles and ideolo- gies behind them.
ID4: Digital Bio Application
To understand biometrics and its multiple types of applications. To understand the underlying principles of interaction design that establish the rules forsuccessful biometrics.
Fashion Design (FD)
FD3: Creative Surface Techniques
Explore a range of surface embellishment and manipulation techniques like quilting, patchwork, appliques, embroidery, smocking, printing, dyeing, tucks, gathers, etc.
FD4: Fashion, Image & Identity
Appreciate the cultural aspects and the relevant environment that establishes iconic references to the image.
Interior and Furniture Design (IFD)
IFD3: Parametric Design
he course emphasizes fundamental scripting with an emphasis on algorithms for creating complex patterns and connections by applying geometric ideas and parametric tools.
IFD4: Crafted by Nature
he program emphasizes a practical comprehension of the natural processes that take place through a variety of material processes, such as micro- and macro-scale weaving, folding, and layering.
Product Design (PD)
PD3: Introduction to Universal Design
To gain experience in understanding 2D technical drawings of products digitally.
PD4: Internet of everything
This course provides knowledge about various sensors, actuators and mechanism-driven actuation.
Automobile and Transportation Design (ATD)
ATD4: Automotive Design Drawing II
Automotive Design Drawing is a course that focuses on teaching students the skills and techniques required to draw automobiles. Students learn to create sketches, renderings, and technical drawings of automotive designs using traditional and digital tools. The course emphasizes the importance of form, proportion, and surface detailing in automotive design.
ATD5: Physical Modelling II
Physical model-making techniques course teaches students how to create physical prototypes and models of vehicles. In this course, students will learn about materials, tools, and techniques used to create scale models of cars and other vehicles. They will explore techniques such as Advance clay modeling, foam carving, and 3D printing to create accurate and visually appealing physical models for design validation and presentation.
Visual Communication
VC3: Illustration
This course aims to develop students’ ability to interpret texts and concepts into visual images, create illustrations by drawing, constructing, and inventing, and demonstrate a better understanding of the fundamentals of illustration.
VC4: Infographics
The course aims to teach students how to analyze statistics and extract core information, familiarize themselves with different types of infographics, and convert statistical information into informative and entertaining visuals. It also focuses on developing their ability to communicate effectively through data visualization.
Animation and Digital Media (ADM)
ADM3: 2D Digital Animation I
Students learn to apply traditional principles of animation to mainstream 2D digital processes using Adobe Suite.
ADM4: Graphic Narratives
This course helps to xtend knowledge and approaches to visual storytelling in relation to Illustration and Animation industry practice, society and culture, individual skills, abilities, perceptions and experiences.

Programme Common Courses

Research Methodology

The subject will build an ability to instigate novel ideas and in the process gain deeper insights into a subject in a systematized way.

Programme Core Courses

Game Design Research and Documentation
Game design document (GDD) is a highly detailed document that serves as blueprint for the game is to be built. This GDD constantly goes through a lot of changes and updates during the design process. GDD supports everyone in the game design and development team to be on the same page in terms of its features, functionalities and other important game elements that make a game.
Player Engagement: UX and Network Design
Students will learn design process and will learn how to develop user profile, scenarios, task analysis, UI architecture, prototyping techniques, usability evaluation and analysis. Students will study in the field of network programming, to aid in the development of multi-user environments. Students will be introduced to the basics of electronic communications, such as packets and communication protocols, and also the role entity management plays in a Multi-user game.
XR Simulation
In this course, students will learn how to create immersive XR (extended reality) simulations using software such as Unity and Unreal Engine. You will learn about various XR technologies like VR, AR, and MR, and how to design and develop simulations that offer an engaging and interactive user experience.
Interdisciplinary Design Project (Product / Interior Design)
A culmination of things learnt so far, this project goes through the entire process of design that is also well documented.
Portfolio Development
The aim of this course is to empower students to create a compelling online presence and to showcase the work they have done during the program – be it art/design, or programming. They’ll also learn how to integrate their portfolio with social networks such as LinkedIn or ArtStation, making them more desirable to employers.
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Semester – 7

Programme Core Courses

Internship

The internship provides students with an opportunity to gain practical work experience in the game industry. Students will work with industry professionals to develop their skills, gain valuable insights into the industry, and build their professional network. This course helps students prepare for a successful career in game design.

PROGRAMME COMMON COURSE

Design Management

The design management course provides students with the skills and knowledge needed to effectively manage the design process within the game industry. Topics covered may include design strategy, project management, team building, and communication skills, all within the context of the game design process.

PROGRAMME CORE COURSES

Studio: Specialization Classroom Project (*Game Art and Game Design / *Game Development / *XR and Simulation)

In the early stages of this program students are encouraged to begin considering designs for their final project. Throughout the duration of the semester each student, will choose a game theme, structure and platform for the purpose of producing a fully operational game. As each students advance their skills in each of their classes, they will refine their projects to a finished, polished product.
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Semester – 8

Programme Core Courses

Graduation Project (*Game Art and Design/ *Game Development/ *XR and Simulation)

The final step in the four year journey, individually completed graduation projects prove a students mettle and lauch their careers. Students will work on a game concept and will implement all that has been learned in this Programme. The mentor will assist each student and guide them to achieve their goal.

PROGRAMME COMMON COURSE

Design Research

Design research provides the framework to the students to sharpen the research methods suitable for the subject matter and set up their studies for success.
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