German
Italian
Spanish
French
Programme Elective – 5 (any one)
Photo Realistic Rendering
Introducing more advanced concepts in Maya as well as Substance Painter, a powerful texturing tool used in the game industry. Using Maya, students will be introduced to organic character modeling and UV unwrapping, whereas using Substance Painter students will learn the High to Low baking pipeline and the principles of physically based rendering (PBR), the new standard in the game industry.
Motion Graphics – II
To expose and explore the medium to understand the potential of communicating with moving graphical forms and elements along with text and sound. Students will be animating typography and Interaction of type and visuals.
Programme Elective – 6 (any one)
Cloth, Hair & Fur Simulation
In this course, students will be looking at how to simulate hair through the use of nCloth. They will be touching on workflow ideas that will help them to become platform-independent. Students will be able to take animation cache from any supporting package and then use nCloth for hair simulation.
Digital Sculpting – II
This advanced course focuses on the modeling and texturing skills required to build professional-level portfolio pieces. Using reference gathering, Maya and ZBrush, students produce one highly polished, portfolio-quality piece. Professional workflows will be introduced to further detail models and textures.
Programme Open Elective – 1 (any one)
A programme open elective offered by the departments to give students the flexibility to choose the courses in addition to their primary area of specialisation.
Internship-I
The aim is to enhance and/or expand the student’s knowledge of a particular area(s) of Design and the Industry/brand. Create value for employment and the role it plays in the overall growth of the individual.
Programme Open Elective – 1 (any one)
A programme open elective offered by the departments to give students the flexibility to
choose the courses in addition to their primary area of specialisation.
ID1: Microinteractions
Aim of the course is to understand why micro-interactions are important, the role of emotion in engaging micro-interactions and in what type of contexts they are applied and how to use them.
ID2: Introduction to Universal Design Systems
This course aims to expose students with concepts of desing for all, why universality is important and in what type of UI contexts it can be applied.
FD1: Fashion Materials & Textiles
Distinguish and deduce fabric behaviour and application based on their property, specifications, and aesthetics.
FD2: Fashion Design Process
Exhibit understanding of the application of basic principles and concepts of fashion-making to realize a 3-D form from a 2-D sketch/ideas.
Interior and Furniture Design (IFD)
IFD1: People and environment
The course focuses on the principles of ethnographic research methods and implementing them through forms and volumes that improve the experience of the space’s occupants.
IFD2: Spatial Interaction
The course focuses on understanding the essentials of anthropometry and the ergonomics of human beings as users of spaces and applying the fundamentals of anthropometry and the ergonomics of people as users of interior spaces.
Animation and Digital Media (ADM)
ADM1: Stop Motion Animation
Define and apply the basic vocabulary of graphic novels and exhibit critical reading skills and cognizance of multimodal writings.
ADM2: Introduction to Sound and Music
Analyzing and learning about sound recording instruments and the technical parts of sound recording and different aspects of sound i.e. Foley, effects, voiceovers, music, etc
Automobile and Transportation Design (ATD)
ATD1: Automotive Design Drawing I
Automotive Design Drawing is a course that focuses on teaching students the skills and techniques required to draw automobiles. Students learn to create sketches, renderings, and technical drawings of automotive designs using traditional and digital tools. The course emphasizes the importance of form, proportion, and surface detailing in automotive design.
ATD2: Physical Modelling I
A physical modelling course in automotive design teaches students how to create three-dimensional models of vehicles using clay and other materials. Students learn how to sculpt and refine their designs to create a realistic representation of a car’s exterior and interior, using various tools and techniques.
VC1: Basic Typography
The course aims to develop student’s skills in typography, including principles, classifications, and personalities, and their application in basic design projects. By the end of the course, students should be able to exhibit sensitivity to formal variables in typographic design, recognize and employ type classifications and personalities, and apply their understanding of using type in visual communication.
VC2: Introduction to Theatre
This course aims to provide students with an understanding of the role of storytelling, theatre, and performance in communication design, drawing connections between history, region, culture, society, and economy.
PD1: User Experience Design
The course aims to describe the importance of the user-centred design process in UX and the role of users.
PD2: Design for Circular Economy
To enable students to evaluate design decisions to adopt a healthier ecosystem for responsible consumption. The ability to reflect systemic(macro) and individual(micro) levels of impact through design.
Apprenticeship
The course aims at creating a new generation of practitioners of a trade or profession with
on-the-job training from experienced masters.
Game Development-II ( C++ )
Scripting used to develop high level logic and game engine. The introductory module of basics of game engine will introduce object-oriented scripting languages, procedural functions, and allow students to explore open-source game development tools to understand various components of creating game engine. Also, will introduce game engines and its components.
3D Game Asset-II: Character Modeling, Texturing and Animation
This course will cover processes and best practices for creating a character for real-time game development. Upon completion of this course. students should know the general working knowledge of modeling and texturing a character, and know how to modify the process depending on final output needs. Understand the basic principles of animation and its application for Game animation.
AI for Game
In general, several games incorporate some form of artificial intelligence (AI). The main aim of using Game AI is to create a realistic gaming experience for players to battle against each other on a virtual platform. However, it is necessary for Game AI to provide fund and engagement to players. In this module students will be exposed to Game AI in a broad interpretation that includes everything from simple chasing and evading to pattern movement.
Game VFX
In this course, students will learn how to create stunning visual effects for games using industry-standard software like Unity, Unreal Engine, and Adobe After Effects. You will also learn techniques for particle systems, shaders, lighting, and compositing to enhance the game’s look and feel.
Studio: Gamification Project
The purpose of the project is to gain solid experience by going through entire game development process from concept to completion. Students will work on a simple game concept and will implement all that has been learnt in this module.