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B.Design (Hons.) Interaction Design

Semester – 1

KU Core Courses

KU core courses are curated to ensure a common graduate profile across all schools of the university. These courses have been selected to give our students essential skills for their professional growth.

Professional Communication

This course aims to engage with various types of communication skills and interpretation of verbal and non-verbal communication with accuracy and efficacy. It also develops verbal and written presentation skills.

Leadership Lab

This course aims to learn and adopt cross-functional leadership roles and responsibilities. It also provides strong focus on creating core leadership skills contributing effectively to the entire life eco-system.

Programme Course Courses

Programme core courses are fundamental to skill and concept building in disciplinary contexts. Each department has carefully curated these sections with a focus on technological and conceptual future industry directions.

Art, Design and Culture

The course aims to introduce a contemporary historical survey of trends in design history from the start of the new millennium into the present, with a focus on the media and information revolution, together with a trend within the design from object to experience, the study of Art movements through history and their impact on worldwide culture, i.e., art, architecture, crafts, apparel, etc.

Visualisation & Representation

This course aims to enhance manual dexterity with a focus on fundamental skills in both freehand and technical drawing methods, which serves as the foundation to use drawing as a tool for the representation of dimensional reality and creative imagination.

Material Exploration

This course introduces you to various kinds of materials their attributes, characteristics, and properties. It also aims at developing the ability and techniques to handle various materials.

Digital Tools – 1

An introductory course, which acquaints students with basic design software, enables them to present their ideas with the help of a digital medium. This aims to integrate digital media in multiple aspects of design and establishment of optimized workflows that involve the use of multiple digital tools.

Design Process

This course provides an overview of the design process i.e. the steps used to arrive at an innovative new product, system, or service. It offers an introduction to design and explains why one should leverage the process of design to develop new product ideas, drive innovation, and transform systems. 

Basic Design

The course will expose and guide students through the process of arranging design elements in interrelation with a logical approach, to communicate and produce the expected and the intended. It will also develop the ability to communicate and develop aesthetics in design.
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Semester – 2

KU Core Courses

Thinking Skills

The course introduces the student to the methods of lateral thinking, critical thinking, and analytical skills to solve problems and take creative decisions. The course aims to equip students with a diverse range of skills including synthesis, analysis, teamwork, time management, and problem-solving, among others.

Programme Core Courses

Design Criticism and Aesthetics

The course explores the subject of Aesthetics in the Indian and Western traditions and introduces the students to Indian Aesthetics, Iconography, art terms, and concepts. It also helps to examine and explore the link between art, design, and aesthetics.

Form space and structure

To comprehend the inherent structures and emotive qualities of various forms, spaces, and composite systems. It provides an ability to discern and establish direct, and indirect connectivity and associations between forms, their visual expression, and perception.

Digital Tools-2

This course aims to acquire skills to inter-operate with multiple digital tools in a well-thought-out and standardized workflow.

Discover Design in India

This course aims to experience the diversity of Indian crafts, materials, techniques, and designs to develop sensitivity toward the application of the same in contemporary designs.

Sketching Interactions

Studetnts will be able to understand “experience” as an integral component of all human interactions, what are the basic principles underlying human interactions, and represent them graphically.

Introduction to Interaction Design

This course aims to expose students to the basic concepts, process and philosophy of interaction design. they will playfully experiment with the multiple possibilities of interacting with the world around us and translate them into interaction design concepts.

Integrated Foundation Project: Digital Control

Aim of the course is to understnad the cycle of a design process from a human-centered design perspective, and apply the same to solve real world problems.
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Semester – 3

KU Core Courses

Professional Ethics

The course provides students with the concepts, methods, and theories needed to analyze moral problems in a variety of professions and workplaces. The course aims to describe the accepted principles and standards of conduct of moral duties and virtues as applied to an organization. Professional ethics is necessary to reveal, sustain and enhance certain basic human values.

Programme Common Courses

The program’s common course is curated to ensure a common graduate profile across all departments of UID. These courses are essential for the academic and professional grooming of a student into a design professional.

Creative Coding

Creative Coding is a practice, an experiential learning-based course designed to teach basic programming skills in the context to create something expressive like live visuals, visual art, and design, entertainment/video games, sound art, art installations, project mapping, product prototypes, advertising, and branding formats. This course aims to create a small human-machine interface with basic interaction using Arduino and processing and create interfaces between digital screens, sensors, and actuators.

Elective Courses

Program elective courses are offered by departments to give students choice-based learning spaces, and expand micro specializations within a discipline.

Programme Elective – 1 (any one)

Digital Branding
The course helps tudetns understand where and how the various elements and principles of design have been applied in the context of a brand.
Interactive Storytelling
The studetns will be familiarise with definitions and examples of interactive storytelling methods and styles, which they will use to identify domains of interaction design where interactive narratives are relevant and used.

Programme Elective – 2 (any one)

Microinteractions
Aim of the course is to understand why micro-interactions are important, the role of emotion in engaging micro-interactions and in what type of contextsthey are applied and how to use them.
Introduction to Universal Design Systems
This course aims to expose students with concepts of desing for all, why universality is important and in what type of UI contexts it can be applied.

KU Open Elective – 1

KU open elective is a unique initiative by Karnavati University aimed and building a transdisciplinary culture. Extending our focus on the choice-based learning model, these courses offer opportunities to engage with subjects outside their specialisations.

Programme Core Courses

Fundamentals of Interaction Design

Studetns will gain a clear and general understanding of the different technical aspectsthat conform interaction design as a disciplineand learn how to present interaction design projects in a manner that is easy to understand by expert and non-expert audiences.

Interactive Systems

Studetns will understand basic concepts of systems design in practice: designing circuits, digitally controlled electronics and digitally controlled mechanics, different types ofsensors and microcontrollers.

Studio: Experience Design

The Studetns will be able to define and reframe problems to develop experiential design, making connections between concepts, methods and shifts of perspective that would otherwise be overlooked in an interdisci plinary ‘problem-solving’ approach.
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Semester – 4

Programme Common Courses

Entrepreneurship

This course helps to understand the importance of opportunity recognition and internal and external analyses to the success of a business venture. To understand the importance of the marketing plan to obtaining, maintaining and expanding an entrepreneur’s reach to its target market.

Tinkering Studio

Tinkering studio allows students to experiment with various materials, techniques, technologies, tools etc and explore their real-world possibilities. The course aims to encourage the exploration of ideas and concepts to learn, discover and reinforce new and learnt skills.

Elective Courses

Programme Elective – 3(any one)

Social Networks
Aim is to differentiate between different models ofsocial networks and the design principles and ideolo- gies behind them.
Digital Bio Application
To understand biometrics and its multiple types of applications. To understand the underlying principles of interaction design that establish the rules forsuccessful biometrics.

Programme Elective – 4 (any one)

Digital Crafting
To understand basic principles of crafting methods and techniques, and how these can benefit from digital technologies
Wearable Technology
Aim is to disseminate and critique the imminent technological advancementsin textiles, apparel and accessories.

KU Open Elective – 2

KU open elective is a unique initiative by Karnavati University aimed and building a transdisciplinary culture. Extending our focus on the choice-based learning model, these courses offer opportunities to engage with subjects outside their specialisations.

Programme Core Courses

Human and Form Factors

To develop understanding of Physical and Cognitive aspects of comfort, efficiency, utility and safety in human machine interface, processes and services

Sensory Design

To understand the principles of cognitive psychology that are relevant for sensory design, across the different senses.

Interactive Data, Algorithms and Artificial Intelligence

Aim is to understand the ins and outs of data and its critical importance in interaction design. To learn how to visualize data for better understanding.

Studio: Interface Design

To apply the knowledge acquired during the previous semesters together to practice in a concerted manner.
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Semester – 5

KU Core Course

International Language – LEVEL-1

The students will have a basic grasp of formal and informal conversations and be able to read, write and understand the language. The language preference will be given to French and German/Spanish.
German
Italian
Spanish
French

Elective Courses

Programme Elective – 5 (any one)

Human-Centered Artificial Intelligence Design
To question emerging practices in Artificial Intelligence through Human-Centered lenses. To argue about the role of HCAI in future scenarios.
Immersive Game Design
Aim is to question on emerging practices in Immersive Game Design. To argue about the role of logic and AI in game scenarios and how they get applied.

Programme Elective – 6 (any one)

Fintech for Circular Economy
To explore the possibilities of fintech as a contributor to the circular economy 2 To question existing fintech practicesfrom a sustainability and circular economy point of view.
Automotive Service Design
Critically observe the automotive service ecosystem and implicationsforsociety. To explore the possibilities ofservice design as a contributor to the automotive environment and its organisational transformation.

Programme Open Elective – 1 (any one)

A programme open elective offered by the departments to give students the flexibility to choose the courses in addition to their primary area of specialisation.

Fashion Design (FD)
FD1: Fashion Materials & Textiles
Distinguish and deduce fabric behaviour and application based on their property, specifications, and aesthetics.
FD2: Fashion Design Process
Exhibit understanding of the application of basic principles and concepts of fashion-making to realize a 3-D form from a 2-D sketch/ideas.
Interior and Furniture Design (IFD)
IFD1: People and environment
The course focuses on the principles of ethnographic research methods and implementing them through forms and volumes that improve the experience of the space’s occupants.
IFD2: Spatial Interaction
The course focuses on understanding the essentials of anthropometry and the ergonomics of human beings as users of spaces and applying the fundamentals of anthropometry and the ergonomics of people as users of interior spaces.
Animation and Digital Media (ADM)
ADM1: Stop Motion Animation
Define and apply the basic vocabulary of graphic novels and exhibit critical reading skills and cognizance of multimodal writings.
ADM2: Introduction to Sound and Music
Analyzing and learning about sound recording instruments and the technical parts of sound recording and different aspects of sound i.e. Foley, effects, voiceovers, music, etc
Automobile and Transportation Design (ATD)
ATD1: Automotive Design Drawing I
Automotive Design Drawing is a course that focuses on teaching students the skills and techniques required to draw automobiles. Students learn to create sketches, renderings, and technical drawings of automotive designs using traditional and digital tools. The course emphasizes the importance of form, proportion, and surface detailing in automotive design.
ATD2: Physical Modelling I
A physical modelling course in automotive design teaches students how to create three-dimensional models of vehicles using clay and other materials. Students learn how to sculpt and refine their designs to create a realistic representation of a car’s exterior and interior, using various tools and techniques.
Visual Communication
VC1: Basic Typography
The course aims to develop student’s skills in typography, including principles, classifications, and personalities, and their application in basic design projects. By the end of the course, students should be able to exhibit sensitivity to formal variables in typographic design, recognize and employ type classifications and personalities, and apply their understanding of using type in visual communication.
VC2: Introduction to Theatre
This course aims to provide students with an understanding of the role of storytelling, theatre, and performance in communication design, drawing connections between history, region, culture, society, and economy.
Product Design (PD)
PD1: User Experience Design
The course aims to describe the importance of the user-centred design process in UX and the role of users.
PD2: Design for Circular Economy
To enable students to evaluate design decisions to adopt a healthier ecosystem for responsible consumption. The ability to reflect systemic(macro) and individual(micro) levels of impact through design.
Game Deisgn & Simulation
GDS1:Game Character Sculpting
The student will focus on making clay sculptures from human reference. As character modeling is one of the most challenging things to perfect, the skills you acquire modeling the human form will make you a better modeler all around.
GDS2: Matte-painting-I
On completing this course, students will be able to plan, research and design digital matte paintings matching live-action footage. Create custom digital images using photographs and digital painting techniques.

Programme Common Courses

Apprenticeship

The course aims at creating a new generation of practitioners of a trade or profession with on-the-job training from experienced masters.

Programme Core Courses

Emerging Contexts in Anthropology and User Psychology for Design

Be able to form arguments for interaction design projects on the basis ofsocio-cultural anthropology. Differentiate between different research methodsin the social and cultural anthropology realms that are relevant to interaction design.

Interactive Art & Installations

Be able to design and defend an interactive art concept. To evaluate the degree of interaction in an object based on the usability and cognitive user experience.

Interactive Digital Futures

Distinguish between utopian, dystopian and protopian design scenarios. Differentiate futuring methodologiesto explore future scenariosthat are plausible, possible, prob- able and preferred.

Studio: Service and Futures

To bring the knowledge acquired during the previoussemesters together to practice in a concerted manner.
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Semester – 6

KU Core Course

International Language – LEVEL-2

The students will have a basic grasp of formal and informal conversations and be able to read, write and understand the language. The language preference will be given to French and German/Spanish.
German
Italian
Spanish
French

Elective Courses

Programme Elective -7 (any one)

Interactive Toys
Design interactive toys that are grounded in principles of applied play and developmental psychol- ogy. Become familiar with industrial possibilities, processes and practicesin toy design.
Phygital Products
Become familiar with industrial possibilities, processes and practicesin phygital product design. To experiment with design principles applied to phygital/blended ecosystem.

Programme Elective – 8 (any one)

Technological Imagination
Capability to establish frameworks of thought conducive to technological imaginationsthat are aligned with the contemporary needs of the global, interconnected world. To be able to distinguish between layers of moral,socio-technical and cultural dimensionsin tech- nological design and how they interoperate.
Accessibility & Assistive Technology
Examine the reasons behind accessibility guidelines. Be able to discern whether a user interface is accessible for users across the spectrum of different abilities.

Programme Open Elective – 1 (any one)

A programme open elective offered by the departments to give students the flexibility to choose the courses in addition to their primary area of specialization.

Fashion Design (FD)
FD3: Creative Surface Techniques
Explore a range of surface embellishment and manipulation techniques like quilting, patchwork, appliques, embroidery, smocking, printing, dyeing, tucks, gathers, etc.
FD4: Fashion, Image & Identity
Appreciate the cultural aspects and the relevant environment that establishes iconic references to the image.
Interior and Furniture Design (IFD)
IFD3: Parametric Design
he course emphasizes fundamental scripting with an emphasis on algorithms for creating complex patterns and connections by applying geometric ideas and parametric tools.
IFD4: Crafted by Nature
he program emphasizes a practical comprehension of the natural processes that take place through a variety of material processes, such as micro- and macro-scale weaving, folding, and layering.
Product Design (PD)
PD3: Introduction to Universal Design
To gain experience in understanding 2D technical drawings of products digitally.
PD4: Internet of everything
This course provides knowledge about various sensors, actuators and mechanism-driven actuation.
Automobile and Transportation Design (ATD)
ATD4: Automotive Design Drawing II
Automotive Design Drawing is a course that focuses on teaching students the skills and techniques required to draw automobiles. Students learn to create sketches, renderings, and technical drawings of automotive designs using traditional and digital tools. The course emphasizes the importance of form, proportion, and surface detailing in automotive design.
ATD5: Physical Modelling II
Physical model-making techniques course teaches students how to create physical prototypes and models of vehicles. In this course, students will learn about materials, tools, and techniques used to create scale models of cars and other vehicles. They will explore techniques such as Advance clay modeling, foam carving, and 3D printing to create accurate and visually appealing physical models for design validation and presentation.
Visual Communication
VC3: Illustration
This course aims to develop students’ ability to interpret texts and concepts into visual images, create illustrations by drawing, constructing, and inventing, and demonstrate a better understanding of the fundamentals of illustration.
VC4: Infographics
The course aims to teach students how to analyze statistics and extract core information, familiarize themselves with different types of infographics, and convert statistical information into informative and entertaining visuals. It also focuses on developing their ability to communicate effectively through data visualization.
Game Deisgn & Simulation
GDS3:2D Game Asset Creation and Integration
In this course, the students will be able to understand the 2D Game asset creation workflow. Conceptualize the game asset they want to create. Create and manage all digital assets related to specific levels for original game concepts.
GDS4: Matte-painting-II
This course allows students to plan, do research, and design digital matte paintings matching live-action footage. Analyze and creatively solve compositional and lighting problems related to digital matte creation. Students will explore weathering, aging, Day to night, changing the session, and replacing parts of the render to brake CG feeling. work for VFX and compositing shots.
Animation and Digital Media (ADM)
ADM3: 2D Digital Animation I
Students learn to apply traditional principles of animation to mainstream 2D digital processes using Adobe Suite.
ADM4: Graphic Narratives
This course helps to xtend knowledge and approaches to visual storytelling in relation to Illustration and Animation industry practice, society and culture, individual skills, abilities, perceptions and experiences.

Programme Common Courses

Research Methodology

The subject will build an ability to instigate novel ideas and in the process gain deeper insights into a subject in a systematized way.

Programme Core Courses

Interactive Products and Spaces

Examine the physical aspects of objectsthat offer an experience to the user. Evaluate the degree of interaction in an object based on the usability and cognitive user experience.

Extended Reality

Exploring different types of VR/AR devices and developing contents, prototyping and applications. To bring awareness about this emerging technology to all and all the possibilities about this technology.

Studio: Interdisciplinary Design Project

Students will be able to document, articulate, present, and communicate their process and designs vis-a-vis the group’s process, through a learning journal in the most appropriate modes of communication- visual and verbal.

Portfolio

This course provides a basic understanding of the documentation process in portfolio making, to gain better graphic visualization skills, and an ability to create storytelling through projects.
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Semester – 7

Programme Common Courses

Design Management

The design management course provides students with the skills and knowledge needed to effectively manage the design process within the industry. Topics covered may include design strategy, project management, team building, and communication skills, all within the context of the design process.

Programme Core Courses

Internship

The internship provides students with an opportunity to gain practical work experience in the industry. Students will work with industry professionals to develop their skills, gain valuable insights into the industry, and build their professional network. This course helps students prepare for a successful career in design.

Critical Practices in Design

Identify societal problems caused by practices of interaction design. Be able to formulate and communicate complex critical thoughts.Formulate complexity in interaction design thinking and plan accordingly.

Wicked Problems and Complex Socio-Technical Systems

Formulate insightsthat are conducive to design-led innovationsin the context of complex so- cio-technical problems. To be able to formulate problemsfor design-led social innovation with a fine degree of refinement and granularity.

Studio: Complexity

Develop meaningful interaction conceptsfor complex socio-technicalsystems and bring them to life as a prototype. To bring the knowledge acquired during the previoussemesters together to practice in a concerted manner.

Programme Common Courses

Design Management

The design management course provides students with the skills and knowledge needed to effectively manage the design process within the industry. Topics covered may include design strategy, project management, team building, and communication skills, all within the context of the design process.
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Semester – 8

Programme Common Courses

Design Research

Design research provides the framework to the students to sharpen the research methods suitable for the subject matter and set up their studies for success.

Programme Core Courses

Graduation Project

The graduation project aims to help students develop projects that demonstrate their intellectual, technical and creative abilities as emergent designers.
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