German
Italian
Spanish
French
Programme Elective -7 (any one)
Interactive Toys
Design interactive toys that are grounded in principles of applied play and developmental psychol-
ogy. Become familiar with industrial possibilities, processes and practicesin toy design.
Phygital Products
Become familiar with industrial possibilities, processes and practicesin phygital product design.
To experiment with design principles applied to phygital/blended ecosystem.
Programme Elective – 8 (any one)
Technological Imagination
Capability to establish frameworks of thought conducive to technological imaginationsthat are
aligned with the contemporary needs of the global, interconnected world. To be able to distinguish
between layers of moral,socio-technical and cultural dimensionsin tech- nological design and how
they interoperate.
Accessibility & Assistive Technology
Examine the reasons behind accessibility guidelines. Be able to discern whether a user interface
is accessible for users across the spectrum of different abilities.
Programme Open Elective – 1 (any one)
A programme open elective offered by the departments to give students the flexibility to
choose the courses in addition to their primary area of specialization.
FD3: Creative Surface Techniques
Explore a range of surface embellishment and manipulation techniques like quilting, patchwork, appliques, embroidery, smocking, printing, dyeing, tucks, gathers, etc.
FD4: Fashion, Image & Identity
Appreciate the cultural aspects and the relevant environment that establishes iconic references to the image.
Interior and Furniture Design (IFD)
IFD3: Parametric Design
he course emphasizes fundamental scripting with an emphasis on algorithms for creating complex patterns and connections by applying geometric ideas and parametric tools.
IFD4: Crafted by Nature
he program emphasizes a practical comprehension of the natural processes that take place through a variety of material processes, such as micro- and macro-scale weaving, folding, and layering.
PD3: Introduction to Universal Design
To gain experience in understanding 2D technical drawings of products digitally.
PD4: Internet of everything
This course provides knowledge about various sensors, actuators and mechanism-driven actuation.
Automobile and Transportation Design (ATD)
ATD4: Automotive Design Drawing II
Automotive Design Drawing is a course that focuses on teaching students the skills and techniques required to draw automobiles. Students learn to create sketches, renderings, and technical drawings of automotive designs using traditional and digital tools. The course emphasizes the importance of form, proportion, and surface detailing in automotive design.
ATD5: Physical Modelling II
Physical model-making techniques course teaches students how to create physical prototypes and models of vehicles. In this course, students will learn about materials, tools, and techniques used to create scale models of cars and other vehicles. They will explore techniques such as Advance clay modeling, foam carving, and 3D printing to create accurate and visually appealing physical models for design validation and presentation.
VC3: Illustration
This course aims to develop students’ ability to interpret texts and concepts into visual images, create illustrations by drawing, constructing, and inventing, and demonstrate a better understanding of the fundamentals of illustration.
VC4: Infographics
The course aims to teach students how to analyze statistics and extract core information, familiarize themselves with different types of infographics, and convert statistical information into informative and entertaining visuals. It also focuses on developing their ability to communicate effectively through data visualization.
GDS3:2D Game Asset Creation and Integration
In this course, the students will be able to understand the 2D Game asset creation workflow. Conceptualize the game asset they want to create. Create and manage all digital assets related to specific levels for original game concepts.
GDS4: Matte-painting-II
This course allows students to plan, do research, and design digital matte paintings matching live-action footage. Analyze and creatively solve compositional and lighting problems related to digital matte creation. Students will explore weathering, aging, Day to night, changing the session, and replacing parts of the render to brake CG feeling. work for VFX and compositing shots.
Animation and Digital Media (ADM)
ADM3: 2D Digital Animation I
Students learn to apply traditional principles of animation to mainstream 2D digital processes using Adobe Suite.
ADM4: Graphic Narratives
This course helps to xtend knowledge and approaches to visual storytelling in relation to Illustration and Animation industry practice, society and culture, individual skills, abilities, perceptions and experiences.
Research Methodology
The subject will build an ability to instigate novel ideas and in the process gain deeper
insights into a subject in a systematized way.
Interactive Products and Spaces
Examine the physical aspects of objectsthat offer an experience to the user. Evaluate the degree of interaction in an object based on the usability and cognitive user experience.
Extended Reality
Exploring different types of VR/AR devices and developing contents, prototyping and applications. To bring awareness about this emerging technology to all and all the possibilities about this technology.
Studio: Interdisciplinary Design Project
Students will be able to document, articulate, present, and communicate their process and designs vis-a-vis the group’s process, through a learning journal in the most appropriate modes of communication- visual and verbal.
Portfolio
This course provides a basic understanding of the documentation process in portfolio making, to gain better graphic visualization skills, and an ability to create storytelling through projects.