German
Italian
Spanish
French
Programme Elective – 7 (any one)
Bio-inspired Systems
The goal of the course is to investigate and research the technology found in nature to develop an
effective design for bio-design environments.
Virtual Environments
The objective of the course is to develop a narrative that explains hypothetical or virtual worlds
using 3D virtual models, sketches, technical drawings, and photo montages.
Programme Elective – 8 (any one)
Robotics & Sensors
The course’s objective is to impart to students the fundamentals of networking and
information
technology while also encouraging them to explore potential new fields to develop innovative ideas
and concepts.
Additive Manufacturing
The course aims to introduce various additive manufacturing design rules and applications by
empowering students with various software and hardware for additive manufacturing
implementation.
Programme Open Elective – 1 (any one)
A programme open elective offered by the departments to give students the flexibility to
choose the courses in addition to their primary area of specialization.
ID3: Social Networks
Aim is to differentiate between different models ofsocial networks and the design principles and
ideolo- gies behind them.
ID4: Digital Bio Application
To understand biometrics and its multiple types of applications. To understand the underlying
principles of interaction design that establish the rules forsuccessful biometrics.
FD3: Creative Surface Techniques
Explore a range of surface embellishment and manipulation techniques like quilting, patchwork,
appliques, embroidery, smocking, printing, dyeing, tucks, gathers, etc.
FD4: Fashion, Image & Identity
Appreciate the cultural aspects and the relevant environment that establishes iconic references to
the image.
PD3: Introduction to Universal Design
To gain experience in understanding 2D technical drawings of products digitally.
PD4: Internet of everything
This course provides knowledge about various sensors, actuators and mechanism-driven
actuation.
Automobile and Transportation Design (ATD)
ATD4: Automotive Design Drawing II
Automotive Design Drawing is a course that focuses on teaching students the skills and techniques
required to draw automobiles. Students learn to create sketches, renderings, and technical drawings
of automotive designs using traditional and digital tools. The course emphasizes the importance of
form, proportion, and surface detailing in automotive design.
ATD5: Physical Modelling II
Physical model-making techniques course teaches students how to create physical prototypes and
models of vehicles. In this course, students will learn about materials, tools, and techniques used
to create scale models of cars and other vehicles. They will explore techniques such as Advance clay
modeling, foam carving, and 3D printing to create accurate and visually appealing physical models
for design validation and presentation.
VC3: Illustration
This course aims to develop students’ ability to interpret texts and concepts into visual images,
create illustrations by drawing, constructing, and inventing, and demonstrate a better understanding
of the fundamentals of illustration.
VC4: Infographics
The course aims to teach students how to analyze statistics and extract core information,
familiarize themselves with different types of infographics, and convert statistical information
into informative and entertaining visuals. It also focuses on developing their ability to
communicate effectively through data visualization.
GDS3:2D Game Asset Creation and Integration
In this course, the students will be able to understand the 2D Game asset creation workflow.
Conceptualize the game asset they want to create. Create and manage all digital assets related to
specific levels for original game concepts.
GDS4: Matte-painting-II
This course allows students to plan, do research, and design digital matte paintings matching
live-action footage. Analyze and creatively solve compositional and lighting problems related to
digital matte creation. Students will explore weathering, aging, Day to night, changing the session,
and replacing parts of the render to brake CG feeling. work for VFX and compositing shots.
Animation and Digital Media (ADM)
ADM3: 2D Digital Animation I
Students learn to apply traditional principles of animation to mainstream 2D digital processes
using Adobe Suite.
ADM4: Graphic Narratives
This course helps to xtend knowledge and approaches to visual storytelling in relation to
Illustration and Animation industry practice, society and culture, individual skills, abilities,
perceptions and experiences.
Research Methodology
The subject will build an ability to instigate novel ideas and in the process gain deeper
insights into a subject in a systematized way.
Portfolio Design
This course provides a basic understanding of the documentation process in portfolio making, to gain
better graphic visualization skills, and an ability to create storytelling through projects.
Furniture Systems
The purpose of this course is to provide knowledge about furniture design that can be visually pleasing
and effectively incorporated into a system.
Fab Lab 1
The course helps learners with the basics of using tools and machines to transform digital designs
into tangible products and also introduces them to fast prototyping tools including laser cutters, 3D
printers, and CNC routers.
Interdisciplinary Design Project
Students will be able to document, articulate, present, and communicate their process and designs
vis-a-vis the group’s process, through a learning journal in the most appropriate modes of communication-
visual and verbal.