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B.Design (Hons.) Product Design

Semester – 1

KU Core Courses

KU core courses are curated to ensure a common graduate profile across all schools of the university. These courses have been selected to give our students essential skills for their professional growth.

Professional Communication

This course aims to engage with various types of communication skills and interpretation of verbal and non-verbal communication with accuracy and efficacy. It also develops verbal and written presentation skills.

Leadership Lab

This course aims to learn and adopt cross-functional leadership roles and responsibilities. It also provides strong focus on creating core leadership skills contributing effectively to the entire life eco-system.

Programme Course Courses

Programme core courses are fundamental to skill and concept building in disciplinary contexts. Each department has carefully curated these sections with a focus on technological and conceptual future industry directions.

Art, Design and Culture

The course aims to introduce a contemporary historical survey of trends in design history from the start of the new millennium into the present, with a focus on the media and information revolution, together with a trend within the design from object to experience, the study of Art movements through history and their impact on worldwide culture, i.e., art, architecture, crafts, apparel, etc.

Visualisation & Representation

This course aims to enhance manual dexterity with a focus on fundamental skills in both freehand and technical drawing methods, which serves as the foundation to use drawing as a tool for the representation of dimensional reality and creative imagination.

Material Exploration

This course introduces you to various kinds of materials their attributes, characteristics, and properties. It also aims at developing the ability and techniques to handle various materials.

Digital Tools – 1

An introductory course, which acquaints students with basic design software, enables them to present their ideas with the help of a digital medium. This aims to integrate digital media in multiple aspects of design and establishment of optimized workflows that involve the use of multiple digital tools.

Design Process

This course provides an overview of the design process i.e. the steps used to arrive at an innovative new product, system, or service. It offers an introduction to design and explains why one should leverage the process of design to develop new product ideas, drive innovation, and transform systems. 

Basic Design

The course will expose and guide students through the process of arranging design elements in interrelation with a logical approach, to communicate and produce the expected and the intended. It will also develop the ability to communicate and develop aesthetics in design.
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Semester – 2

KU Core Courses

Thinking Skills

The course introduces the student to the methods of lateral thinking, critical thinking, and analytical skills to solve problems and take creative decisions. The course aims to equip students with a diverse range of skills including synthesis, analysis, teamwork, time management, and problem-solving, among others.

Programme Common Courses

Design Criticism and aesthetics

The course explores the subject of Aesthetics in the Indian and Western traditions and introduces the students to Indian Aesthetics, Iconography, art terms, and concepts. It also helps to examine and explore the link between art, design, and aesthetics.

Form space and structure

To comprehend the inherent structures and emotive qualities of various forms, spaces, and composite systems. It provides an ability to discern and establish direct, and indirect connectivity and associations between forms, their visual expression, and perception.

Digital Tools – II

This course aims to acquire skills to inter-operate with multiple digital tools in a well-thought-out and standardized workflow.

Discover Design in India

This course aims to experience the diversity of Indian crafts, materials, techniques, and designs to develop sensitivity toward the application of the same in contemporary designs.

User Research Method

This course aims to develop skills and understand User-Centered Design. It helps to recognize the role of user research in different phases of the design process.

Model Making

To gain experience in tools & materials ability to visualize & realize the products. The ability to make appropriate models in scale and proportion.

Integrated Foundation Project – Product Design

Students will gain experience in recognition and comprehension of contextual issues of products concerning aesthetics, style, and consumer segments associated with them. It will develop capabilities to analyze, and comprehend the nuances of developing simple products.
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Semester – 3

KU Core Courses

Professional Ethics

The course provides students with the concepts, methods, and theories needed to analyze moral problems in a variety of professions and workplaces. The course aims to describe the accepted principles and standards of conduct of moral duties and virtues as applied to an organization. Professional ethics is necessary to reveal, sustain and enhance certain basic human values.

Programme Common Courses

The program’s common course is curated to ensure a common graduate profile across all departments of UID. These courses are essential for the academic and professional grooming of a student into a design professional.

Creative Coding

Creative Coding is a practice, an experiential learning-based course designed to teach basic programming skills in the context to create something expressive like live visuals, visual art, and design, entertainment/video games, sound art, art installations, project mapping, product prototypes, advertising, and branding formats. This course aims to create a small human-machine interface with basic interaction using Arduino and processing and create interfaces between digital screens, sensors, and actuators.

Elective Courses

Program elective courses are offered by departments to give students choice-based learning spaces, and expand micro specializations within a discipline.

Programme Elective – 1 (any one)

Color, Material and Finishes (CMF)
This course aims to enhance the skill sets of visual observations and specifically in the domain of colour, material and finish. It will provide an ability to understand the psychology behind the usage of colours and their application.
Digital Sketching
It helps to create concepts faster and quicker in a presentable way. It helps to achieve the translation of ideas through a simple representation.

Programme Elective – 2 (any one)

Introduction to AR/VR/MR
It gives good knowledge about VR & AR devices, game engines, hardware, software, technology & 3D applications.
Product Photography
This course aims to understand the basics of photography, natural lighting, and communicating via photo/video format.

KU Open Elective – 1

KU open elective is a unique initiative by Karnavati University aimed and building a transdisciplinary culture. Extending our focus on the choice-based learning model, these courses offer opportunities to engage with subjects outside their specialisations.

Programme Core Courses

Form Studies

It gives insights into principles of form transition and various visual tools such as radii manipulation to generate emotive qualities in forms as well as form integration.

3D CAD Modelling

To gain experience in understanding 2D technical drawings of products digitally and an ability to operate all 3D tools in the software.

Physical Ergonomics

This course aims to understand and integrate scientific methodology and design products. To understand the physical aspects of comfort, efficiency, utility and safety in human-machine interface, processes and services.

Studio- Human-Centric Design

To identify the key elements for creating successful and engaging digital experiences.
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Semester – 4

Programme Common Courses


This course helps to understand the importance of opportunity recognition and internal and external analyses to the success of a business venture. To understand the importance of the marketing plan to obtaining, maintaining and expanding an entrepreneur’s reach to its target market.

Tinkering Studio

Tinkering studio allows students to experiment with various materials, techniques, technologies, tools etc and explore their real-world possibilities. The course aims to encourage the exploration of ideas and concepts to learn, discover and reinforce new and learnt skills.

Elective Courses

Programme Elective – 3 (any one)

Generative Design
To understand the principles and terminologies of generative design and its implementation in product design.
Design Standards
This course aims to understand the standards of product design and the application of product-specific standards.

Programme Elective – 4 (any one)

Story telling
To make them aware of the importance of tracing back to their roots of stories. To find the fluidity to transcend from visual art to performing art to literature.
Modular Design
The students will be able to analyze the need and applications of modularity across products and experiences.

KU Open Elective – 2 (any one)

KU open elective is a unique initiative by Karnavati University aimed and building a transdisciplinary culture. Extending our focus on the choice-based learning model, these courses offer opportunities to engage with subjects outside their specialisations.


Materials and Process

The students will have acquired the ability to manipulate materials through subtractive and additive methods.

Surface Modelling and Rendering

To gain an understanding of A-class surface modelling tools. It helps to learn the basics of surface modelling.

Product Detailing

To understand the relationship between product detailing and aesthetic and the design for manufacturing.

Studio- Technically Complex Product Design

To demonstrate the ability to address the intricacy issues related to a given product through the development of a working prototype.
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Semester – 5

KU Core Course

International Language – LEVEL-1

The students will have a basic grasp of formal and informal conversations and be able to read, write and understand the language. The language preference will be given to French and German/Spanish.

Elective Courses

Programme Elective – 5 (any one)

Game Design
To develop students’ ability to analyse design using basic principles and theory applicable to all forms of graphics in game design.
User Experience Design
The course aims to describe the importance of the user-centred design process in UX and the role of users.

Programme Elective – 6 (any one)

Design for Circular Economy
To enable students to evaluate design decisions to adopt a healthier ecosystem for responsible consumption. The ability to reflect systemic(macro) and individual(micro) levels of impact through design.
Introduction to Service Design
To analyze the opportunities for improvement in a design, and recommend methods & approaches to improve the user-centricity of the design.

Programme Open Elective – 1 (any one)

A programme open elective offered by the departments to give students the flexibility to choose the courses in addition to their primary area of specialisation.
Interaction Design (IxD)
ID1: Microinteractions
Aim of the course is to understand why micro-interactions are important, the role of emotion in engaging micro-interactions and in what type of contexts they are applied and how to use them.
ID2: Introduction to Universal Design Systems
This course aims to expose students with concepts of desing for all, why universality is important and in what type of UI contexts it can be applied.
Fashion Design (FD)
FD1: Fashion Materials & Textiles
Distinguish and deduce fabric behaviour and application based on their property, specifications, and aesthetics.
FD2: Fashion Design Process
Exhibit understanding of the application of basic principles and concepts of fashion-making to realize a 3-D form from a 2-D sketch/ideas.
Interior and Furniture Design (IFD)
IFD1: People and environment
The course focuses on the principles of ethnographic research methods and implementing them through forms and volumes that improve the experience of the space’s occupants.
IFD2: Spatial Interaction
The course focuses on understanding the essentials of anthropometry and the ergonomics of human beings as users of spaces and applying the fundamentals of anthropometry and the ergonomics of people as users of interior spaces.
Animation and Digital Media (ADM)
ADM1: Stop Motion Animation
Define and apply the basic vocabulary of graphic novels and exhibit critical reading skills and cognizance of multimodal writings.
ADM2: Introduction to Sound and Music
Analyzing and learning about sound recording instruments and the technical parts of sound recording and different aspects of sound i.e. Foley, effects, voiceovers, music, etc
Automobile and Transportation Design (ATD)
ATD1: Automotive Design Drawing I
Automotive Design Drawing is a course that focuses on teaching students the skills and techniques required to draw automobiles. Students learn to create sketches, renderings, and technical drawings of automotive designs using traditional and digital tools. The course emphasizes the importance of form, proportion, and surface detailing in automotive design.
ATD2: Physical Modelling I
A physical modelling course in automotive design teaches students how to create three-dimensional models of vehicles using clay and other materials. Students learn how to sculpt and refine their designs to create a realistic representation of a car’s exterior and interior, using various tools and techniques.
Visual Communication
VC1: Basic Typography
The course aims to develop student’s skills in typography, including principles, classifications, and personalities, and their application in basic design projects. By the end of the course, students should be able to exhibit sensitivity to formal variables in typographic design, recognize and employ type classifications and personalities, and apply their understanding of using type in visual communication.
VC2: Introduction to Theatre
This course aims to provide students with an understanding of the role of storytelling, theatre, and performance in communication design, drawing connections between history, region, culture, society, and economy.
Game Deisgn & Simulation
GDS1:Game Character Sculpting
The student will focus on making clay sculptures from human reference. As character modeling is one of the most challenging things to perfect, the skills you acquire modeling the human form will make you a better modeler all around.
GDS2: Matte-painting-I
On completing this course, students will be able to plan, research and design digital matte paintings matching live-action footage. Create custom digital images using photographs and digital painting techniques.

Programme Common Courses


The course aims at creating a new generation of practitioners of a trade or profession with on-the-job training from experienced masters.

Programme Core Courses

Nature and Form
The students will learn the better form transition by taking inspiration from nature to convert it into real-life objects.
Human Factors Engineering
This course provides an application of human factors engineering in the design domain & knowledge of the cognitive abilities of humans.
Basics of Mechanism Design
This course will help the students to understand the basics of mechanisms in design and the usage of mechanisms to design a product.
Studio- Design and Technology
To gain an ability to engage in the process of new product development and manufacturing.
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Semester – 6

KU Core Course

International Language – LEVEL-2

The students will have a basic grasp of formal and informal conversations and be able to read, write and understand the language. The language preference will be given to French and German/Spanish.

Elective Courses

Programme Elective – 7 (any one)

Introduction to Universal Design
To gain experience in understanding 2D technical drawings of products digitally.
Internet of Everything
This course provides knowledge about various sensors, actuators and mechanism-driven actuation.

Programme Elective – 8 (any one)

Packaging Design
To gain hands-on experience in the development of packaging for tangible and prototyping of the same.
Designing with Data
Designing with data helps to understand how Cultures of Practice influence the data that may be collected, described, or formatted to align their own data management practices with their discipline.

Programme Open Elective – 1 (any one)

A programme open elective offered by the departments to give students the flexibility to choose the courses in addition to their primary area of specialization.
Interaction Design (IxD)
ID3: Social Networks
Aim is to differentiate between different models ofsocial networks and the design principles and ideolo- gies behind them.
ID4: Digital Bio Application
To understand biometrics and its multiple types of applications. To understand the underlying principles of interaction design that establish the rules forsuccessful biometrics.
Fashion Design (FD)
FD3: Creative Surface Techniques
Explore a range of surface embellishment and manipulation techniques like quilting, patchwork, appliques, embroidery, smocking, printing, dyeing, tucks, gathers, etc.
FD4: Fashion, Image & Identity
Appreciate the cultural aspects and the relevant environment that establishes iconic references to the image.
Interior and Furniture Design (IFD)
IFD3: Parametric Design
he course emphasizes fundamental scripting with an emphasis on algorithms for creating complex patterns and connections by applying geometric ideas and parametric tools.
IFD4: Crafted by Nature
he program emphasizes a practical comprehension of the natural processes that take place through a variety of material processes, such as micro- and macro-scale weaving, folding, and layering.
Animation and Digital Media (ADM)
ADM3: 2D Digital Animation
Students learn to apply traditional principles of animation to mainstream 2D digital processes using Adobe Suite.
ADM4: Graphic Narratives
This course helps to xtend knowledge and approaches to visual storytelling in relation to Illustration and Animation industry practice, society and culture, individual skills, abilities, perceptions and experiences.
Automobile and Transportation Design (ATD)
ATD4: Automotive Design Drawing II
Automotive Design Drawing is a course that focuses on teaching students the skills and techniques required to draw automobiles. Students learn to create sketches, renderings, and technical drawings of automotive designs using traditional and digital tools. The course emphasizes the importance of form, proportion, and surface detailing in automotive design.
ATD5: Physical Modelling II
Physical model-making techniques course teaches students how to create physical prototypes and models of vehicles. In this course, students will learn about materials, tools, and techniques used to create scale models of cars and other vehicles. They will explore techniques such as Advance clay modeling, foam carving, and 3D printing to create accurate and visually appealing physical models for design validation and presentation.
Visual Communication
VC3: Illustration
This course aims to develop students’ ability to interpret texts and concepts into visual images, create illustrations by drawing, constructing, and inventing, and demonstrate a better understanding of the fundamentals of illustration.
VC4: Infographics
The course aims to teach students how to analyze statistics and extract core information, familiarize themselves with different types of infographics, and convert statistical information into informative and entertaining visuals. It also focuses on developing their ability to communicate effectively through data visualization.
Game Deisgn & Simulation
GDS3:2D Game Asset Creation and Integration
In this course, the students will be able to understand the 2D Game asset creation workflow. Conceptualize the game asset they want to create. Create and manage all digital assets related to specific levels for original game concepts.
GDS4: Matte-painting-II
This course allows students to plan, do research, and design digital matte paintings matching live-action footage. Analyze and creatively solve compositional and lighting problems related to digital matte creation. Students will explore weathering, aging, Day to night, changing the session, and replacing parts of the render to brake CG feeling. work for VFX and compositing shots.

Programme Common Courses

Research Methodology

The subject will build an ability to instigate novel ideas and in the process gain deeper insights into a subject in a systematized way.

Programme Core Courses

Social Innovation
To develop the ability to understand the lifecycle of social innovation and the approach that may be used to operationalize it.
Portfolio Design
This course provides a basic understanding of the documentation process in portfolio making, to gain better graphic visualization skills, and an ability to create storytelling through projects.
Studio- Interdisciplinary Design Project
Students will be able to document, articulate, present, and communicate their process and designs vis-a-vis the group’s process, through a learning journal in the most appropriate modes of communication- visual and verbal.
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Semester – 7

Programme Core Courses


The internship provides students with an opportunity to gain practical work experience in the product design industry. Students will work with industry professionals to develop their skills, gain valuable insights into the industry, and build their professional network. This course helps students prepare for a successful career in product design.

Studio- System Analysis and Design

To understand the systems approach and its application in the design process of a product system or science.

Programme Common Courses

Design Management

The Design Management course provides students with the skills and knowledge needed to effectively manage the design process within the product industry. Topics covered may include design strategy, project management, team building, and communication skills, all within the context of the product design process.
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Semester – 8

Programme Core Courses

Graduation Project

Each project has to demonstrate integration and balancing of technical and functional constraints, user needs and experience, resolution of form and aesthetics, and business contexts. By doing so, students demonstrate the culmination of their developing skills and knowledge as emergent industrial designers.

Programme Common Courses

Design Research

Design research provides the framework to the students to sharpen the research methods suitable for the subject matter and set up their studies for success.
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