German
Italian
Spanish
French
Programme Elective -7 (any one)
Design for Social Responsibility: Urban Contexts
Students will gain a deeper understanding of social needs and identify problem areas in the urban
context, while developing sensitivity to the needs of various sectors and applying appropriate
research skills. They will also devise relevant design solutions specific to the urban
environment.
Design for Social Responsibility: Rural Contexts
The course aims to develop students’ understanding of social needs and problem areas in rural
contexts, as well as their ability to conduct research, observe, and empathize. Students will also
learn to be sensitive to the needs of different sectors and devise relevant design solutions for
rural environments.
Programme Elective – 8 (any one)
Character Design Workshop
Students will gain knowledge and practical skills in character design by learning terms and
practising drawing from life, and be able to create characters with an advanced understanding of
design elements such as personality, attitude, colour, and style to integrate with a script, and
apply these in storyboarding.
Sound Design Workshop
Students will critically analyze a film’s aesthetic and technical sound components and identify
synthesis techniques for sound design problems. They will also plan and create an original sound
design for a short project.
Programme Open Elective – 2 (any one)
A programme open elective offered by the departments to give students the flexibility to
choose the courses in addition to their primary area of specialization.
ID3: Social Networks
Aim is to differentiate between different models ofsocial networks and the design principles and
ideolo- gies behind them.
ID4: Digital Bio Application
To understand biometrics and its multiple types of applications. To understand the underlying
principles of interaction design that establish the rules forsuccessful biometrics.
FD3: Creative Surface Techniques
Explore a range of surface embellishment and manipulation techniques like quilting, patchwork,
appliques, embroidery, smocking, printing, dyeing, tucks, gathers, etc.
FD4: Fashion, Image & Identity
Appreciate the cultural aspects and the relevant environment that establishes iconic references to
the image.
Interior and Furniture Design (IFD)
IFD3: Parametric Design
he course emphasizes fundamental scripting with an emphasis on algorithms for creating complex
patterns and connections by applying geometric ideas and parametric tools.
IFD4: Crafted by Nature
he program emphasizes a practical comprehension of the natural processes that take place through a
variety of material processes, such as micro- and macro-scale weaving, folding, and layering.
PD3: Introduction to Universal Design
To gain experience in understanding 2D technical drawings of products digitally.
PD4: Internet of everything
This course provides knowledge about various sensors, actuators and mechanism-driven
actuation.
Automobile and Transportation Design (ATD)
ATD4: Automotive Design Drawing II
Automotive Design Drawing is a course that focuses on teaching students the skills and techniques
required to draw automobiles. Students learn to create sketches, renderings, and technical drawings
of automotive designs using traditional and digital tools. The course emphasizes the importance of
form, proportion, and surface detailing in automotive design.
ATD5: Physical Modelling II
Physical model-making techniques course teaches students how to create physical prototypes and
models of vehicles. In this course, students will learn about materials, tools, and techniques used
to create scale models of cars and other vehicles. They will explore techniques such as Advance clay
modeling, foam carving, and 3D printing to create accurate and visually appealing physical models
for design validation and presentation.
GDS3:2D Game Asset Creation and Integration
In this course, the students will be able to understand the 2D Game asset creation workflow.
Conceptualize the game asset they want to create. Create and manage all digital assets related to
specific levels for original game concepts.
GDS4: Matte-painting-II
This course allows students to plan, do research, and design digital matte paintings matching
live-action footage. Analyze and creatively solve compositional and lighting problems related to
digital matte creation. Students will explore weathering, aging, Day to night, changing the session,
and replacing parts of the render to brake CG feeling. work for VFX and compositing shots.
Animation and Digital Media (ADM)
ADM3: 2D Digital Animation I
Students learn to apply traditional principles of animation to mainstream 2D digital processes
using Adobe Suite.
ADM4: Graphic Narratives
This course helps to xtend knowledge and approaches to visual storytelling in relation to
Illustration and Animation industry practice, society and culture, individual skills, abilities,
perceptions and experiences.
Research Methodology
The subject will build an ability to instigate novel ideas and in the process gain deeper
insights into a subject in a systematized way.
Portfolio Development
To summarize, students will learn how to curate and showcase their design projects effectively in their portfolios while keeping up with the contemporary best practices of the industry. They will also learn to design their portfolio and communication materials to reflect their personality.
User Interface Design (UI)
The course aims to teach students how to understand user needs through observation and ethnography, and then produce graphic elements, wireframes, and prototypes for an application’s interface. Students will also learn how to develop a final information architecture and walkthrough of the application.
Interdisciplinary Design Project
The course aims to help students conduct research, derive insights, and apply their disciplinary learning in cross-disciplinary contexts to create appropriate design solutions. Students will be able to conceptualize, ideate, design, and prototype their product, document and communicate their design process, and collaborate with interdisciplinary groups to achieve their goals.